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  #1  
Old August 6th, 2007, 02:33 PM

Xietor Xietor is offline
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Default Re: Vote

At this point, I am proposing a vote of the 9 remaining players. Since this game is a test of the Epic Heroes Mod, as well as a mp game, I want to ban certain spells that can end the game through "magical" means, rather than the field of battle. To be fair, there will be a package vote on 4 spells

1. Arcane Nexus
2. Burden of Time
3. Utterdark
4. Astral corruption

To my knowledge there are no blood races, so 4 is likely not relevant. Arcane Nexxus impacts the 3 astral races equally, while the 2 death globals impact Shinuyama, machaka, and Agartha.

It is an all or nothing vote. A simple yes or no will suffice, but of course you are free to vent about how i should have had the vote at the start of the game etc. you are right. But this is the 1st multiplayer game i have administered(not counting 1 v 1 games), so patience is a virtue.

My vote is to ban the spells. 5 votes will carry the day either way. We have 9 players, so there can be no tie. Banning the arcane spell prevents rlyeh from just sitting in the water all game making clams and springing the game winning spell later on while the rest of us beat each other up.
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Old August 6th, 2007, 02:42 PM

jutetrea jutetrea is offline
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I obviously vote yes to banning them all, I would only have any real possibility of casting 1 of them. Plus, I hate em all (except nexus when I can cast it!) Same with Forge.
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Old August 6th, 2007, 02:51 PM

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And that sucked, staled last turn.

Is there a chance of increasing the warning to 8 hrs? Didn't get home yesterday till late afternoon and was a bit busy with the first day at home.
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  #4  
Old August 6th, 2007, 04:51 PM
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Default Re: Vote

I'd like Tyrant and (whoever was playing Arco, I forget) to comment on my scorched earth at the end. Does that dissuade people from attacking me in the future? Did I do enough damage that you even noticed?

Do you think it was sportsmanlike? I'm a bit of a game theory buff, see.
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Old August 6th, 2007, 05:49 PM

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From my perspective only, those that do a scorched earth policy are people who i target for early elimination. Same reason i target any of my neighbors with death dominion for early termination(Vanheim in this game).

If I see a neighbor with strong growth, and another with 2 death, I view my longterm interests in having provinces with income, so if possible I attack the death dom 1st.

If a player is notorious for destroying lands, i would rather get him out of the game before he has even more provinces to ruin. That policy is my own, however, and likely is not much copied by other players.

I set the reminder notices to 8 hours as requested.
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Old August 6th, 2007, 06:43 PM

Zoshan Zoshan is offline
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Ban all them spells they make the game end too fast. I would much rather fight it out.
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  #7  
Old August 6th, 2007, 06:45 PM
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Default Re: Vote

I am used to my opponent going for scorched earth policies. I cannot remember
the last time I fought someone who did not start taxing his provinces into ruin,
dodging my armies and trying to inflicts as much damage as possible before dying.

I play the exact opposite way. I do not plan for losing, and if it seems that
I cannot win, I will go AI. I sometimes even send the gems/gold to the victor.
I have not noticed people attacking me early because of that. Of course, I have
not been around long enough in Dominion III to get a reputation.
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Old August 6th, 2007, 06:56 PM

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Default Re: Vote

I don't mind the scorched earth thing in character, but I don't really like the game theory aspect of it. To my mind your god in a particular game shouldn't behave in a way reflecting the existence of other games. IMHO.

Also despite your scorched earth and 'one last stab in the eye' tendency I've had a habit of going right for you in MP games. This is largely coincidence - to be honest I think you'd be far better as an ally then an enemy - but also is influenced by the fact that (a) I'm scared of you and would rather have you out before you get too powerful (this was a major motivation in Alpaca, particularly since you were playing late-game-scary Pythium, and also twice as Niefelheim as I'm scared witless of Niefelheim), and (b) I also have a bit of Xietor's feeling that I don't want you to scorch too much earth so it's best if you never get too much in the first place.
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Old August 6th, 2007, 06:57 PM

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Default Re: Vote

I should add that that most of the reason for being scared of Pythium and Niefelheim came from the player rather than the nation - you should take that as a compliment.
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Old August 6th, 2007, 07:09 PM

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Default Re: Vote

I don't see anything wrong with a scorched earth policy, A player can Pillage, tax and destroy to
gain money to fight to the bitter end, or gain money to give to an enemy of your enemy, or just to be annoying.

Any of which is viable. I don't think its a real deterrent though, it would just make me try to defeat them quicker. Possibly by enlisting more support and spreading the spoils, or paying off others to assist in the short term versus payback in the longterm.

I still think that when a player is defeated some portion of their treasury/stockpile should go to the victor. Or at least some sort of 1 time bonus in relation to the defeated players wealth/power. Would be very hard to implement because then more people would choose the "give everything to an enemy of my enemy" method. Or in the case of a gang up, who gets it?

For instance, I got attacked by two nations in the perpetuality game at the same time. They are currently out of the game and I'm going strong. I think there should be a reward for that ABOVE the now additional provinces/capital/income. Greedy I admit, but it was pretty anticlimactic to finally knock off MA Arco and not even get the bloody items his SCs were wearing when I killed em. AND you don't even get to see where they site-searched, so you have to re-search the provinces just in case (or at least I usually do).

I don't know, maybe a flat reward by equation, an event "you defeated xyz, plundered their treasury and gain:
gold = ((#players-#players remaining)/#players)*3000
gems = ((#players-#players remaining)/#players)*#turns played (of main gem type, or randomly split, or whatever)
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