|
|
|
 |
|

August 6th, 2007, 02:33 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Vote
At this point, I am proposing a vote of the 9 remaining players. Since this game is a test of the Epic Heroes Mod, as well as a mp game, I want to ban certain spells that can end the game through "magical" means, rather than the field of battle. To be fair, there will be a package vote on 4 spells
1. Arcane Nexus
2. Burden of Time
3. Utterdark
4. Astral corruption
To my knowledge there are no blood races, so 4 is likely not relevant. Arcane Nexxus impacts the 3 astral races equally, while the 2 death globals impact Shinuyama, machaka, and Agartha.
It is an all or nothing vote. A simple yes or no will suffice, but of course you are free to vent about how i should have had the vote at the start of the game etc. you are right. But this is the 1st multiplayer game i have administered(not counting 1 v 1 games), so patience is a virtue.
My vote is to ban the spells. 5 votes will carry the day either way. We have 9 players, so there can be no tie. Banning the arcane spell prevents rlyeh from just sitting in the water all game making clams and springing the game winning spell later on while the rest of us beat each other up.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 6th, 2007, 02:42 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Vote
I obviously vote yes to banning them all, I would only have any real possibility of casting 1 of them. Plus, I hate em all (except nexus when I can cast it!) Same with Forge.
|

August 6th, 2007, 02:51 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Vote
And that sucked, staled last turn.
Is there a chance of increasing the warning to 8 hrs? Didn't get home yesterday till late afternoon and was a bit busy with the first day at home.
|

August 6th, 2007, 04:51 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Vote
I'd like Tyrant and (whoever was playing Arco, I forget) to comment on my scorched earth at the end. Does that dissuade people from attacking me in the future? Did I do enough damage that you even noticed?
Do you think it was sportsmanlike? I'm a bit of a game theory buff, see.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

August 6th, 2007, 05:49 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Vote
From my perspective only, those that do a scorched earth policy are people who i target for early elimination. Same reason i target any of my neighbors with death dominion for early termination(Vanheim in this game).
If I see a neighbor with strong growth, and another with 2 death, I view my longterm interests in having provinces with income, so if possible I attack the death dom 1st.
If a player is notorious for destroying lands, i would rather get him out of the game before he has even more provinces to ruin. That policy is my own, however, and likely is not much copied by other players.
I set the reminder notices to 8 hours as requested.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 6th, 2007, 06:43 PM
|
Corporal
|
|
Join Date: May 2007
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vote
Ban all them spells they make the game end too fast. I would much rather fight it out.
|

August 6th, 2007, 06:45 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Vote
I am used to my opponent going for scorched earth policies. I cannot remember
the last time I fought someone who did not start taxing his provinces into ruin,
dodging my armies and trying to inflicts as much damage as possible before dying.
I play the exact opposite way. I do not plan for losing, and if it seems that
I cannot win, I will go AI. I sometimes even send the gems/gold to the victor.
I have not noticed people attacking me early because of that. Of course, I have
not been around long enough in Dominion III to get a reputation.
__________________
No good deed goes unpunished...
|

August 6th, 2007, 06:56 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Vote
I don't mind the scorched earth thing in character, but I don't really like the game theory aspect of it. To my mind your god in a particular game shouldn't behave in a way reflecting the existence of other games. IMHO.
Also despite your scorched earth and 'one last stab in the eye' tendency I've had a habit of going right for you in MP games. This is largely coincidence - to be honest I think you'd be far better as an ally then an enemy - but also is influenced by the fact that (a) I'm scared of you and would rather have you out before you get too powerful (this was a major motivation in Alpaca, particularly since you were playing late-game-scary Pythium, and also twice as Niefelheim as I'm scared witless of Niefelheim), and (b) I also have a bit of Xietor's feeling that I don't want you to scorch too much earth so it's best if you never get too much in the first place.
|

August 6th, 2007, 06:57 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Vote
I should add that that most of the reason for being scared of Pythium and Niefelheim came from the player rather than the nation - you should take that as a compliment.
|

August 6th, 2007, 07:09 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Vote
I don't see anything wrong with a scorched earth policy, A player can Pillage, tax and destroy to
gain money to fight to the bitter end, or gain money to give to an enemy of your enemy, or just to be annoying.
Any of which is viable. I don't think its a real deterrent though, it would just make me try to defeat them quicker. Possibly by enlisting more support and spreading the spoils, or paying off others to assist in the short term versus payback in the longterm.
I still think that when a player is defeated some portion of their treasury/stockpile should go to the victor. Or at least some sort of 1 time bonus in relation to the defeated players wealth/power. Would be very hard to implement because then more people would choose the "give everything to an enemy of my enemy" method. Or in the case of a gang up, who gets it?
For instance, I got attacked by two nations in the perpetuality game at the same time. They are currently out of the game and I'm going strong. I think there should be a reward for that ABOVE the now additional provinces/capital/income. Greedy I admit, but it was pretty anticlimactic to finally knock off MA Arco and not even get the bloody items his SCs were wearing when I killed em. AND you don't even get to see where they site-searched, so you have to re-search the provinces just in case (or at least I usually do).
I don't know, maybe a flat reward by equation, an event "you defeated xyz, plundered their treasury and gain:
gold = ((#players-#players remaining)/#players)*3000
gems = ((#players-#players remaining)/#players)*#turns played (of main gem type, or randomly split, or whatever)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|