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  #1  
Old August 7th, 2007, 10:39 PM

Xietor Xietor is offline
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Default Re: Vote

As I explained, I understand that position. But I really am hosting this game to test Epic Heroes. And believe it or not, with the chalice and a very high d gem income, i can make a viable play to win with BOT up.

But I think it would achieve a better result for me to test my mod to let the races slug it out. If this was not the Epic Heroes test game, I would have never proposed it.

And it is being voted on-i did not unilaterally impose it on anyone.
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Old August 8th, 2007, 12:17 PM

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Default Re: Vote

If a 5th vote is not received before the next turn, I will assume there is at least indecision among the remaining 5 about banning game ending spells after the game is started.

So if you are unsure, just do nothing, and all spells will remain fair game. And perhaps that is for the best since we did not vote at the start of the game.
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Old August 8th, 2007, 07:19 PM

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Default Re: Vote

Ok,

It is now official-no spells will be banned. While only 1 voted no outright, the silence of 4 indicate doubt about changing the status quo. And it is possible that the astral races think they can get up that arcane nexus and steal a win.

I will state that I personally will not cast burden of time or utterdark. But the remaining 8 players feel free to cast anything you want.
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Old August 8th, 2007, 08:06 PM

GrayZ GrayZ is offline
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Default Re: Vote

I think that's the right approach, I delayed in voting because

1) If I voted no, I would be the first vote, and possibly make myself a target and
2) I had just joined the game, and didn't want to rock the boat.
3) I wasn't entirely sure either way, so I was hoping the decision would be made for me

It was only after repeated prompting from you Xietor that I voted - we'll see how big a target that puts on me
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Old August 9th, 2007, 11:39 AM

Xietor Xietor is offline
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Default Re: Vote

I encouraged everyone to vote-not just you. The other 4 just ignored me. heh. If we were going to implement it, I wanted a decision made fast in case anyone has been sitting under the water making clams the whole game thinking that was their ace in the hole.

But it is now settled in a timely manner and the Rlyeh can continue their clam operations without fear(speculation on my part). I would recommend the other astral races save their own astral pearls for a dispel.
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Old August 9th, 2007, 05:38 PM

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Default Hosting schedule

In another of my games the host time increased from 24 to 48 and now to 72 hours. My interest in that game is waning a bit because of the amount of time between turns.

When this game was set up, I said I was going to stick with a 24 hour hosting schedule. But since 2 players wanted a 48 hour host(and they are both still alive), I went to 48.

But the game will not be going to a 72 hour hosting schedule. The map is not that big, and I cannot envision anyone needing 72 hours to complete a single turn.

If your real life schedule becomes such that you cannot do turns in a 48 hour period, then you may be able to get a temporary sub until your schedule gets better, or even a permanent sub if there is no light at the end of the tunnel.

No one has even hinted to moving the game to a 72 hour schedule, but in case someone was thinking about it-do not.
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Old August 15th, 2007, 08:44 PM

Xietor Xietor is offline
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Default Re: Hosting schedule

For the turn that will host 2 days after the present one 8/18, there will be only be 45 rather than 48 hours. For personal reasons i would like the game to host at 10 pm my time rather than 1 am.

I find myself waiting up for the turn, and i have to get up at 7 am, so it is affecting my sleep!
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