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				August 15th, 2007, 09:08 AM
			
			
			
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 General |  | 
					Join Date: Apr 2005 
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				 Re: Maenads and siege 
 You get any income from a besieged province? I thought the besieger got it all?
 It does raise the question of how those Pans were being paid. I've never really run into that serious a cash flow problem.
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				August 15th, 2007, 09:30 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: Mar 2007 
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				 Re: Maenads and siege 
 Hmmm. It seems an ok way of dealing with Pans... but will they really disband? I'm not sure how disbanding works. Isnt it possible that maenads will disband first instead?... slower than they are generated? |  
	
		
	
	
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				August 15th, 2007, 09:38 AM
			
			
			
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 Major |  | 
					Join Date: Oct 2006 Location: Bern, Switzerland 
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				 Re: Maenads and siege 
 Maenads are cost 0 units, so they dont cost upkeep and should stay for all eternity, even when no gold is around. Pans on the otherhand are 350 gold non sacred units, and cost 23 gold upkeep per turn. (but i heard somewhere that leaders dont desert) |  
	
		
	
	
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				August 15th, 2007, 09:41 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Maenads and siege 
 >> (but i heard somewhere that leaders dont desert) In which case upkeep isnt a problem for Pangaea and this can really last forever. Pans wont starve, maenads can starve and die all they want as long as they keep spawning.
 Besieging army cannot move, hence winner gets stuck instead of reaping the rewards of his victory.
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				August 15th, 2007, 09:55 AM
			
			
			
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 General |  | 
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				 Re: Maenads and siege 
 So the solution is to either break the doors down quick with a ton of troops and/or siege items early, before the numbers get too high. 
 Or go for a dominion victory.
 
 Changing scales to order would help, but that's hard to do without getting your dominion in, which gives you the dominion victory.
 
 Or assassin/remote spells to kill the Pans.
 
 
 I suspect most players would concede at this point. It's a boring game if nothing else. And I'm surprised the AI doesn't waste all those troops trying to break siege.
 
 
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				August 15th, 2007, 09:57 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: Maenads and siege 
 Boo. Unfortunately, even after force hosting through about 20 turns of negative upkeep not a single one of the Pans deserted.
 Jazzepi
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				August 15th, 2007, 10:50 AM
			
			
			
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 Corporal |  | 
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				 Re: Maenads and siege 
 thejeff: As I pointed out, the admin income from the castle in the province goes to the owner of the castle.  All the other income goes to the sieger.    
Interesting that commanders can never disband.  I suppose it makes Utterdark better for Lanka and/or Mictlan, who have upkeep commanders but can possibly go over to a fully non-upkeep army.  granted, they'll never have money they don't pillage or get from events, but hey, them's the breaks.
 
Wyatt Hebert |  
	
		
	
	
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				August 15th, 2007, 11:53 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Maenads and siege 
 After raising the taxes and pillaging the unrest to over 100 I pull out of the province for a few turns so I can attack with with spells and assassins. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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