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August 22nd, 2007, 10:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Weak pretenders game
What size map do you want? Since Im messing with those scripts I can shift to working in the number you have in mind
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 22nd, 2007, 11:15 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Weak pretenders game
25 provinces/player, with water provinces equal to:
(water players * 0.75) / (land players + water players * 0.75)
Can we do that? Obviously that's approximate  .
Yes, death 3, misfortune 3, productivity 3, magic 3 would be a valid combo. In fact, I think that'd probably be a more servere penalty than what I suggested for LA Marignon...... although giving a heavy infantry position prod-3 seems so generous. Hmm....
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 23rd, 2007, 01:54 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Weak pretenders game
So.. am I trying to create as weak as possible a pretender within that ruleset or a pretender as strong as possible within that ruleset?
Stupid question, but... I felt I had to ask it.
It decides whether I give Atlantis a father of winter with fire magic.
I noticed in the rules that you didn't require us to use up all the points we could...
Are we avoiding physically resilent pretenders or is it merely coincidence that the chassis chosen aren't very durable.
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August 23rd, 2007, 02:05 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Weak pretenders game
This game seems incredibly fun. Wish I had the time to spare...
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August 23rd, 2007, 02:11 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Weak pretenders game
Lazy, I think you just make the weakest guy possible and some-one elses is picked for you  . The mage-like pretenders have low dom and must spend alot to get high in a particular path and are pretty useless in combat to boot so they will probably be popular.
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August 23rd, 2007, 02:20 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Weak pretenders game
I've been answering people's questions by changing the text of the original post  . So reread it if something didn't make sense, because I probably changed the text.
Go ahead and post descriptions, yeah.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 23rd, 2007, 11:16 AM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Weak pretenders game
Count me in on this one, Doc. This sounds like fun.
The pretender I made is for LA Pangea:
Crone:
Magic: F2A3W3E3S2D1
Dominion: Str:7, Trm2, Prod2, Dth3, Mgc3
Is this not flawed enough?
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