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View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
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Conjuration
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16 |
12.60% |
Alteration
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8 |
6.30% |
Evocation
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9 |
7.09% |
Construction
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59 |
46.46% |
Enchantment
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6 |
4.72% |
Thaumaturgy
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14 |
11.02% |
Blood Magic
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15 |
11.81% |
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September 17th, 2007, 01:46 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Most Usefull Research Path...
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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A properly equipped SC can deal with pretty much any summons without equipment. And conjuration lacks much in the way of SC counters.
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September 17th, 2007, 02:00 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: Most Usefull Research Path...
I chose construction because all nations can get something useful out of it.
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September 17th, 2007, 04:19 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Most Usefull Research Path...
Construction is invaluable for all nations.
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September 17th, 2007, 04:22 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Most Usefull Research Path...
Quote:
quantum_mechani said:
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
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**A properly equipped SC can deal with pretty much any summons without equipment.** And conjuration lacks much in the way of SC counters.
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So what you're saying, is that if you give your SC no equipment, they'll be properly equipped? XD
Jazzepi
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September 17th, 2007, 04:38 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Most Usefull Research Path...
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
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September 17th, 2007, 05:19 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Most Usefull Research Path...
Quote:
Endoperez said:
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
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I would agree with Endoperez... Enchantment .
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September 17th, 2007, 05:53 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Most Usefull Research Path...
I was one of the few who went for Thaumaturgy.
I have had SCs taken out with a lucky casting of Rage (they hit themselves) despite mr of 23.
You get most of the site search spells. great spells to counter undead. Paralyze / mind burn/ soul slay/ Enslave, comminions, soul drain, vortex of returning/ teleport/ returning. Lots of battle field debuffs.
all very nice.
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September 17th, 2007, 08:09 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Most Usefull Research Path...
Blood is incredibly useful, cause it combines a lot of different abilities, such as, reinvigorating the user of it, increasing life span, even healing and mind control and still summons and has damaging aspects.
except for the hunting and the few nations that get blood.
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September 17th, 2007, 09:03 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Most Usefull Research Path...
Construction, useful for every nation bar none.
Interesting that in what is essentially a wargame, evocation magic has faired so badly. I say interesting but I am not surprised, thugs/SC's tend to win everytime over, 'kaboom' magic. Even the high level evocation spells like shimmering fields, niefel flames etc lack a certain punch.
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