|
|
|
View Poll Results: If you could research only one path of magic in the whole game wich one would you research?
|
Conjuration
|
  
|
16 |
12.60% |
Alteration
|
  
|
8 |
6.30% |
Evocation
|
  
|
9 |
7.09% |
Construction
|
  
|
59 |
46.46% |
Enchantment
|
  
|
6 |
4.72% |
Thaumaturgy
|
  
|
14 |
11.02% |
Blood Magic
|
  
|
15 |
11.81% |
 |

September 17th, 2007, 04:22 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Most Usefull Research Path...
Quote:
quantum_mechani said:
Quote:
Atreidi said:
I think construction path is one of the most usefull stand-one path. However I voted for Conjuration because even with great items if you have superior summoned units you can take anyone.
|
**A properly equipped SC can deal with pretty much any summons without equipment.** And conjuration lacks much in the way of SC counters.
|
So what you're saying, is that if you give your SC no equipment, they'll be properly equipped? XD
Jazzepi
|

September 17th, 2007, 04:38 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Most Usefull Research Path...
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
|

September 17th, 2007, 05:19 AM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Most Usefull Research Path...
Quote:
Endoperez said:
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."
I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.
|
I would agree with Endoperez... Enchantment .
__________________
There can be only one.
|

September 17th, 2007, 05:53 AM
|
 |
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Most Usefull Research Path...
I was one of the few who went for Thaumaturgy.
I have had SCs taken out with a lucky casting of Rage (they hit themselves) despite mr of 23.
You get most of the site search spells. great spells to counter undead. Paralyze / mind burn/ soul slay/ Enslave, comminions, soul drain, vortex of returning/ teleport/ returning. Lots of battle field debuffs.
all very nice.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|

September 17th, 2007, 08:09 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Most Usefull Research Path...
Blood is incredibly useful, cause it combines a lot of different abilities, such as, reinvigorating the user of it, increasing life span, even healing and mind control and still summons and has damaging aspects.
except for the hunting and the few nations that get blood.
|

September 17th, 2007, 09:03 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Most Usefull Research Path...
Construction, useful for every nation bar none.
Interesting that in what is essentially a wargame, evocation magic has faired so badly. I say interesting but I am not surprised, thugs/SC's tend to win everytime over, 'kaboom' magic. Even the high level evocation spells like shimmering fields, niefel flames etc lack a certain punch.
|

September 17th, 2007, 09:22 AM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most Usefull Research Path...
The question is How could you build a SC without a good chassis.
AMA yes, Pendent of Luck yes, Amon Hotep yes, Magebane yes, Aegis yes, Boots of planes yes. So what? The only guy you could stack these items on to is a strategos, and with merely 13hp he just die to every single spell you drop there. Life for a life? No, a single level-one blood burst is already overkill.
And what if unique items are grabbed by other nation choose const?
ONLY ONE SCHOOL. Just like blood, to have a good go with const you need your nation have the ability to not only forge items but also use those const magics.
And blood come with enough SC counters..heck, with only one school blood player could have AC up without any hesitation.
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|