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September 27th, 2007, 12:48 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Best way to force wight-mage conversion?
Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.
In the Big game, for instance, I have cast twice born zero times on my Marshmasters or any other mages.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 27th, 2007, 12:57 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Best way to force wight-mage conversion?
Quote:
Xietor said:
Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.
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Actually, I must somewhat agree, I very rarely use twiceborn, I'd usually rather just buy liches.
It's nice on rainbow pretenders though.
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September 27th, 2007, 02:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Best way to force wight-mage conversion?
Yeah. Best use of twiceborn is protecting a big investment in a weak pretender chasis.
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September 27th, 2007, 03:01 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Best way to force wight-mage conversion?
DON'T read this post Thursday or Friday this week if your alias is Janlm. Honor system. After the turn hosts, though, its fine.
...
It's nice with a rare Sauromancer (D4S1N1). I don't go out of my way to kill them early, but I am currently sacrificing one (and a shaman) for a delaying action, since I'll get that mage back.
I won't like the loss of swamp survival, but since few, if any, undead have it, he'll make a perfect leader for my wight/skeleton/manikin armies. As a plus, he'll be able to use quite a few more spells during darkness than that 100 precision life drain or skelly spam. I'd love to be able to cast Shadow Blast with 15+ precision (eagle eyes) when the unnatural night falls.
I've only twiceborn one other unit this game, a hero w/o any leadership whatsoever - which means no bodyguards. But she can cast Winged Monkeys and abduct non-mages.
I expect to cast twiceborn occasionally in the future. It opens up a few options both before and after their undead rebirth.
I forgot to mention - 0 encumbrance. A big selling point of wight mages. Short of disease (which will likely be fixed in upcoming patch), they'll also be tougher.
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September 27th, 2007, 04:09 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Best way to force wight-mage conversion?
I seem to recall that Wight Mages have no upkeep cost? If you have high-upkeep mages (LA Pangaea comes to mind), and money is tighter than death gems, that's another reason to TB.
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September 27th, 2007, 07:06 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Best way to force wight-mage conversion?
Heh. That reminds me- Oracles of the Ancients are expensive and OLD. Twiceborn, they lose a bit of meatiness, but they gain triple the map speed, and gain precision.
Need a skull staff, unfortunately. But there aren't a lot of death spells for Agartha to spend those gems on anyways. If nothing else, it's valuable simply for saving a 400 gold, capital only investment.
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September 27th, 2007, 07:33 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Best way to force wight-mage conversion?
You can pass the skull staff around.
jazzepi
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