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  #1  
Old October 22nd, 2007, 03:37 AM

Cheezeninja Cheezeninja is offline
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Default Re: Suggested Changes to Bless Bonuses

One of the things I truly love about Dominions is that it is wildly, flagrantly unbalanced. Balance is just a euphemism for boring sameness. In the end the only way to TRULY balance the game would be for everything to be identical.

In my opinion you should only be re-balancing for thematic reasons, or when something is so powerful it's practically a necessity (VQ's), or so weak it's never used at all.
With that said, I wouldn't mind seeing Blood/Air blesses changed to something more fun. Maybe if Blood 9 made your units mindless, or the aforementioned precision boost from air, which I especially like since it might make a ranged sacred focus viable. Death is fine as is, I think. Apart from being an awesome path, I still don't think we've seen the possible Affliction % benefits when stacked with global/overland casters fully mapped out.
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Old October 22nd, 2007, 06:20 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Suggested Changes to Bless Bonuses

Points to Cheezeninja.
In random idea field - (for fun, not balance)
Charge Body replaces SR (note - charge body hurts both the attacker and defender)
Harrying Winds (acts like Stone Bird, but weaker- gives every unit an extra, but weak, attack. Functions like Slave Warrior's bite- not powerful, but size two units can bring down the defense values quickly)
Phantom Weapon - causes cnfusion

Blood Hunger - unit gets small lifedrain, but loses health every turn - or a one use Leeching Touch
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  #3  
Old October 22nd, 2007, 06:42 AM
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coobe coobe is offline
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Default Re: Suggested Changes to Bless Bonuses

random ideas from me:

- a9 gives Flying
or
- a9 gives that charge thingie.. forgot the name

Precision buff would really be cool though

giving Blood 9 a drain life attack would be very thematic, but maybe too powerful?

Death should give Fear or Awe

and minor Astral blesses should give more Magic resistance imo (like +2/+4/+6 etc)
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Old October 22nd, 2007, 07:52 AM
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Ming Ming is offline
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Default Re: Suggested Changes to Bless Bonuses

I think the lvl 9 blesses are meant to be unequal. W9 bless needs to be more powerful as W9 is not as useful in its own right while S9 needs to be weak because S9 is powerful in its own right. B9 is the only one that I think needs strengthened. Currently I cannot think of any situation where one would want to start with a B9 pretender.
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Old October 22nd, 2007, 08:01 AM

Sombre Sombre is offline
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Default Re: Suggested Changes to Bless Bonuses

S9 bless isn't actually weak though. S bless isn't great, but S9 is usable, unlike blood or air. What is A9 on a pretender good for? Why would you really need air that high?

I don't really buy that balance argument. Air magic is very powerful, but air on your pretender isn't really.
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Old October 22nd, 2007, 08:21 AM
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Default Re: Suggested Changes to Bless Bonuses

If the blesses were changed, someone would figure out how to use this to their advantage and start a new round of calls for modifications.
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Old October 22nd, 2007, 08:53 AM
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Humakty Humakty is offline
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Default Re: Suggested Changes to Bless Bonuses

A9 on a pretender is surely of no use, but A mages are the most powerfull battle mages around, able to toast my anathemants or witch hunters before they can even get in range for their poor F spells.
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