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October 22nd, 2007, 03:37 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Suggested Changes to Bless Bonuses
One of the things I truly love about Dominions is that it is wildly, flagrantly unbalanced. Balance is just a euphemism for boring sameness. In the end the only way to TRULY balance the game would be for everything to be identical.
In my opinion you should only be re-balancing for thematic reasons, or when something is so powerful it's practically a necessity (VQ's), or so weak it's never used at all.
With that said, I wouldn't mind seeing Blood/Air blesses changed to something more fun. Maybe if Blood 9 made your units mindless, or the aforementioned precision boost from air, which I especially like since it might make a ranged sacred focus viable. Death is fine as is, I think. Apart from being an awesome path, I still don't think we've seen the possible Affliction % benefits when stacked with global/overland casters fully mapped out.
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October 22nd, 2007, 06:20 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Suggested Changes to Bless Bonuses
Points to Cheezeninja.
In random idea field - (for fun, not balance)
Charge Body replaces SR (note - charge body hurts both the attacker and defender)
Harrying Winds (acts like Stone Bird, but weaker- gives every unit an extra, but weak, attack. Functions like Slave Warrior's bite- not powerful, but size two units can bring down the defense values quickly)
Phantom Weapon - causes cnfusion
Blood Hunger - unit gets small lifedrain, but loses health every turn - or a one use Leeching Touch
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October 22nd, 2007, 06:42 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Suggested Changes to Bless Bonuses
random ideas from me:
- a9 gives Flying 
or
- a9 gives that charge thingie.. forgot the name
Precision buff would really be cool though
giving Blood 9 a drain life attack would be very thematic, but maybe too powerful?
Death should give Fear or Awe
and minor Astral blesses should give more Magic resistance imo (like +2/+4/+6 etc)
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October 22nd, 2007, 07:52 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Suggested Changes to Bless Bonuses
I think the lvl 9 blesses are meant to be unequal. W9 bless needs to be more powerful as W9 is not as useful in its own right while S9 needs to be weak because S9 is powerful in its own right. B9 is the only one that I think needs strengthened. Currently I cannot think of any situation where one would want to start with a B9 pretender.
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October 22nd, 2007, 08:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Suggested Changes to Bless Bonuses
S9 bless isn't actually weak though. S bless isn't great, but S9 is usable, unlike blood or air. What is A9 on a pretender good for? Why would you really need air that high?
I don't really buy that balance argument. Air magic is very powerful, but air on your pretender isn't really.
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October 22nd, 2007, 08:21 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Suggested Changes to Bless Bonuses
If the blesses were changed, someone would figure out how to use this to their advantage and start a new round of calls for modifications.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 22nd, 2007, 08:53 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Suggested Changes to Bless Bonuses
A9 on a pretender is surely of no use, but A mages are the most powerfull battle mages around, able to toast my anathemants or witch hunters before they can even get in range for their poor F spells.
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Senior member of the GLIN !
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