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  #1  
Old October 25th, 2007, 11:27 AM
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Default Re: Missing Wishes

Quote:
Edi said:
The only mechanisms I know of adding fixed special abilities to units is via heroic abilities or items.
Perhaps Dominions_4 will have hidden item slots for units where a ritual spell will place a hidden item into one of the slots and provide the unit with the special ability/trait. Ideally Dominions_4 will have modding of items and hidden items for greater diversity in the game. Unfortunately we'll have to wait for Dominions_4 which is 4 years away in the best case scenario.
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Old October 25th, 2007, 12:22 PM

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Default Re: Missing Wishes

You can always pay them to rewrite whole database system so it can include many more things
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Old October 25th, 2007, 01:15 PM
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Default Re: Missing Wishes

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Zeldor said:
You can always pay them to rewrite whole database system so it can include many more things
Unfortunately Illwinter has been quoted as saying they wouldn't know what to do with money. I provided a response with a great list of suggestions so hopefully after reading the suggestions they're more interested in money.
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Old October 25th, 2007, 07:41 PM
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Default Re: Missing Wishes

A solution is to create artifacts in the game that cannot be forged normally, but can be summoned via a Wish, and tieing various abilities to such artifacts.
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Old October 25th, 2007, 11:26 PM
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Default Re: Missing Wishes

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HoneyBadger said:
A solution is to create artifacts in the game that cannot be forged normally, but can be summoned via a Wish, and tieing various abilities to such artifacts.
That's what I said, hidden item slot so the wings or stealth or whatever could not be passed around. It shouldn't be limited to 'Wish' because that would favor astral gems and require lots of research.
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Old October 26th, 2007, 12:56 AM
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Default Re: Missing Wishes

Well, I actually *would* be willing to add stuff to the codebase, even and in spite of the fact that KO has evidently written all the comments in Finnish and writes like he were still trying to run in < 640K. I've taught ANSI C to 19 year olds, I've seen worse.

OTOH, adding more stuff to wish for would hardly be my frist priority if I had a crack at the code. In general, while this stuff would be cool to wish for, it would be in-no-sense competitive vs. wishing for >100 gems, which you can already do. "Become (unit name)" might be interesting - and would allow you to sidestep Edi's concerns about special abilities and unit #s - but would I really want to spend 100 gems to change the unit ID# on someone that I'd already boossted to Astral 9? If they were maintaining the arcane nexus it *MIGHT* be worth the pearls to help protect them by turning them into something bad *** like a seraph, but otherwise, no thank you.
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Old October 26th, 2007, 01:26 AM

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Default Re: Missing Wishes

100 gems is the consensus best wish among the hardcore mp crowd. That said, I have never used Wish for 100 gems. While I love to win, and I am extremely competitive, in those rare games(i never got anyone above s3 in Alpaca, and my highest s mage with items in the Big game is 5), I like "fun" wishes.

In the Epic Heroes Heroes Game I finally got someone empowered to s9, and I have made 2 wishes. One to get my chalice back that someone stole(my primary motivation to get someone to s9 btw), but my second wish was a fun one. It was for an SC that i have never had before-yet wanted to play with.

So while Immortality or a flying Sphinx may not be the game winner-it sure as heck could be a lot fun!
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