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				October 24th, 2007, 10:22 PM
			
			
			
		  
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				Major General 
				
				
				
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				Hidden Mod Commands?
	
			 
             
			
		
		
		
		 Does anyone know of any mod commands that work but are not documented in the manual? 
 
 #clearpath still works, for example, there may be others. 
 
 I'm particularly interested if it is possible to modify coastal recruitment for amphibious nations and/or underwater recruitment for land nations. 
		
	
		
		
		
		
		
		
			
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				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 01:13 AM
			
			
			
		  
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		What does #clearpath do exactly? Same as #clearmagic? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 01:16 AM
			
			
			
		  
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		Oh and no, I haven't found any hidden ones. Hard to know how to look. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 09:52 AM
			
			
			
		  
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		 I believe that #clearpath also strips the pathcost and available-as-pretender flags from a pretender. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 12:09 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		#clearpath is not in the documentation, but #clearmagic is. is this a relabeling? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 02:58 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		I don't believe there are actually any commands hidden, but maybe this list is of use to you... 
Code:
 $ strings /opt/dominions3/dom3_x86 | grep -o "^[a-z]*$" | sort | uniq 
abort 
accept 
additem 
addname 
addreccom 
addrecunit 
addspell 
aiinit 
aked 
allies 
allowedplayer 
allr 
alls 
alos 
ambidextrous 
ames 
amid 
ande 
ando 
animal 
animalawe 
annof 
antimagic 
anything 
aponf 
aquatic 
argaf 
armageddon 
armornegating 
armorpiercing 
army 
artefact 
artifact 
assa 
assassin 
athr 
ator 
atri 
attacker 
aute 
banishment 
basa 
battlemaps 
berserk 
bind 
bless 
bliz 
bloo 
bloodnation 
bodyguards 
boltf 
boots 
brief 
broth 
brus 
burn 
buro 
cancel 
cannotwin 
castledef 
castleprod 
castor 
castspell 
cave 
cent 
ceph 
charge 
charm 
chmod 
chus 
clear 
clearmagic 
clearnation 
clearrec 
clearsites 
clearspec 
clearspell 
closedir 
cocytos 
coldblood 
coldincome 
coldres 
coldsupply 
commoners 
comname 
computerplayer 
confusion 
connect 
constlevel 
copper 
copyright 
cora 
courage 
cratf 
crusherknack 
ctli 
ctor 
curse 
custommagic 
damage 
deathdeath 
deathincome 
debug 
decay 
deepfort 
deepsea 
default 
defaultfort 
defaultmapzoom 
defense 
demo 
deployunits 
descr 
desiccation 
dimensions 
ding 
disease 
diseasecloud 
disintegrate 
dium 
dominionstr 
domsummon 
domversion 
dough 
douse 
dust 
dvar 
dyingdom 
earthpower 
egarf 
ekagf 
eliuf 
ella 
emer 
enfpos 
entangle 
epithet 
estef 
etat 
ethereal 
eventisrare 
everyone 
everything 
evilcom 
exit 
experience 
expertleader 
expertmagicleader 
expertundeadleader 
explspr 
eyeloss 
eyes 
faguf 
farmfort 
farstrike 
fatiguecost 
fclose 
fcntl 
fear 
feat 
female 
ffffff 
fgets 
fight 
findmaps 
fireres 
fireshield 
firstshape 
flail 
flightspr 
flush 
flushopengl 
flying 
fopen 
forest 
forestfort 
forestmountain 
forestsurvival 
forgebonus 
fprintf 
fputc 
fread 
free 
friends 
frighten 
frost 
fscanf 
fsds 
fseek 
ftell 
fumi 
fwrite 
gallf 
gameinfo 
gcost 
gemprod 
genef 
genocide 
getenv 
getfreearmynr 
gethostbyname 
gethostname 
gfff 
gffff 
gfffj 
good 
goodcom 
goodleader 
goodmagicleader 
goodundeadleader 
graphics 
gwen 
hach 
hard 
hart 
hazif 
healer 
heat 
hegof 
helmet 
here 
herself 
himself 
hitpoint 
hnugf 
holo 
homecom 
homemon 
hops 
horror 
horrormark 
hrer 
hronf 
hter 
htze 
huge 
hula 
hulf 
iate 
iceprot 
idealcold 
illusion 
imagefile 
immortal 
impflock 
inanimate 
incunrest 
independents 
indepflag 
inferno 
inio 
inys 
ireb 
iron 
irya 
ishtf 
itemslots 
ival 
jdho 
jtbf 
kiel 
killfeatures 
kkurkalfe 
knownfeature 
landname 
lipo 
liqu 
listen 
lmgunnar 
lner 
localtime 
lsung 
ltzif 
luckevents 
lwolf 
lzhtest 
magicbeing 
magicboost 
magicskill 
mainlevel 
mainpath 
malloc 
manual 
mapinfo 
mapmove 
maptextcol 
maxage 
mcost 
memcpy 
memmove 
memset 
meus 
military 
militia 
mini 
miscellaneous 
misfortune 
missingdescriptions 
mkdir 
mmap 
mountainfort 
mountainsurvival 
mounted 
naga 
nanosleep 
nder 
ndul 
neednoteat 
neighbour 
neou 
newarmor 
newlords 
newmonster 
newsite 
newweapon 
nhelm 
nherf 
nion 
nobadevents 
nodeathsupply 
noheal 
nohomelandnames 
noitem 
noleader 
nomagicleader 
nonamefilter 
nopreach 
norm 
nostart 
nostr 
noundeadleader 
nratt 
nreff 
nter 
nuffin 
numb 
nund 
oatl 
ogal 
okleader 
okmagicleader 
okundeadleader 
older 
ommaf 
onfe 
onsk 
oods 
opendir 
opposition 
orca 
ormflock 
otyr 
ozrof 
pathcost 
pathf 
pathlevel 
peasants 
people 
perror 
phlo 
phonf 
physic 
pillagebonus 
pillf 
plain 
plains 
pois 
poisonarmor 
poisoncloud 
poisonres 
poll 
pooramphibian 
poorleader 
poormagicleader 
poorundeadleader 
poppergold 
poptype 
populace 
population 
prec 
precision 
pretender 
programming 
publishing 
putchar 
puts 
pyth 
quiet 
rael 
rand 
randgod 
randomequip 
randomevent 
rawsound 
rbodf 
rcost 
rdis 
read 
readdir 
readinfo 
reatf 
recv 
refresh 
regeneration 
reinvigoration 
reloadopengl 
remove 
rena 
researchbonus 
researchlevel 
researchscale 
resnewpack 
resourcemult 
ressize 
restricted 
restrictedgod 
retreat 
rewind 
rewinddir 
rger 
riches 
rios 
rknef 
rmaif 
rmdir 
rnak 
roma 
rone 
rradf 
rund 
rvard 
sacrificedom 
sailing 
scenario 
seal 
secondaryeffect 
secondaryeffectalways 
secondarylevel 
secondarypath 
secondshape 
secondtmpshape 
seduce 
seiof 
selectarmor 
selectitem 
selectmonster 
selectnametype 
selectnation 
selectsite 
selectweapon 
send 
serp 
setland 
setlinebuf 
shapechange 
shatter 
shock 
shockres 
showteam 
siegebonus 
sien 
silver 
sinniktok 
skogoth 
skyb 
slime 
slothincome 
slothresources 
sman 
snjaf 
socket 
something 
specstart 
spellbook 
spreaddom 
squad 
srand 
sscanf 
staff 
standard 
startage 
startcom 
startdom 
startfort 
startscout 
startspell 
starv 
stderr 
stdout 
stealthy 
sticf 
stop 
stor 
stos 
strcasecmp 
strcat 
strcmp 
strcpy 
strippath 
strlen 
strncasecmp 
strncat 
strncmp 
strncpy 
stronger 
strrchr 
strstr 
success 
succubus 
summary 
superiorleader 
superiormagicleader 
superiorundeadleader 
supplybonus 
supplymult 
sura 
swamp 
swampfort 
swampsurvival 
swapteams 
sysconf 
system 
teamf 
teamj 
temperate 
terrain 
test 
thild 
thou 
thro 
throf 
thruf 
thudf 
times 
tora 
trample 
turmoilevents 
turmoilincome 
tvid 
twis 
undead 
unkn 
unknown 
unresthalfinc 
unresthalfres 
unused 
updinfo 
usma 
uwfort 
uwnation 
vataf 
verd 
victim 
victorycondition 
victorypoints 
viewmagic 
vsnprintf 
vsprintf 
warmatrix 
waste 
wastesurvival 
wealth 
were 
whatever 
wrap 
wraparound 
ymouf 
yocaf 
ytes 
zalc 
zard 
 
I don't believe there's such a thing as "clearpath", but there is "clearspell" which isn't listed because it was replaced by "clear", I guess.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 26th, 2007, 10:02 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Hidden Mod Commands?
			 
             
			
		
		
		
		 That was difficult to reconcile with the fact that I tested a mod with "#clearpath" in it and it still worked. 
 
 Of course, what it *did* was, it cleared the entire profile, so then I checked, and behold, the engine recognizes #clearwanker or #clearyomomma as well. 
  
 So I guess that's just interpreted as #clear. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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