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  #1  
Old October 25th, 2007, 04:43 PM

Folket Folket is offline
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Default Re: make all AI\'s allied

So there are two factions of special monsters. When do I get to see them fight?
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  #2  
Old October 27th, 2007, 08:50 PM
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Default Re: make all AI\'s allied

Quote:
Folket said:
So there are two factions of special monsters. When do I get to see them fight?
I suspect that they fight automatically, since they are supposed to be different special monsters. One might quite possibly be Bogus and his men, the other faction could be Doom Horrors, or units from those remote spells that don't bear the casters flag, before becoming indies. (to fight the defenders)
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Old October 28th, 2007, 02:33 PM
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Default Re: make all AI\'s allied

Taking this thread to the side:

I have always seen the independents and special monster nation numbers on the list, but ignored them. What would happen if I assigned a province and maybe even a pretender to one of these in a map edit? Would they become an additional nation? Or would they get chopped because they are not in the nation setup menu?
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Old October 28th, 2007, 06:45 PM
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Default Re: make all AI\'s allied

You're likely to get Very Interesting results, but what those results would be, nobody knows.
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Old October 29th, 2007, 09:05 AM
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Default Re: make all AI\'s allied

I set up a map setting up a #specstart for nation 24 and it did not appear in the specified province. I guess that because it wasn't in the nation setup menu it didn't get placed, although I did use random for the nation.

Is it possible that there was an era conflict? I have seen that before with typos.
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