.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 16th, 2007, 11:34 AM

Ubercat Ubercat is offline
Sergeant
 
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
Ubercat is on a distinguished road
Default Re: Jotunheim MA Guide

What is the opinion on Jotunheims PD? Someone just implied that giant PD is very bad, but the manual said that Jotunheim has the best in the game. If the PD sucks, why does it suck?

-Ubercat
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat

"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
Reply With Quote
  #2  
Old November 16th, 2007, 12:57 PM

Szumo Szumo is offline
Sergeant
 
Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
Szumo is on a distinguished road
Default Re: Jotunheim MA Guide

It consists mostly of Giant Milita, who have terrible morale and attack values. Plus there is very few of them per point of PD (1/2 i think). They can't hit anything, and whole Jotun PD will rout after a few combat rounds due to casualties and low morale.
Reply With Quote
  #3  
Old November 16th, 2007, 01:05 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Jotunheim MA Guide

Because you only get a few of them (1/2 per point), they are low skilled (att/def) low protection militia.

They do have high hps, but they're easy to hit and hurt so they die fast. They're size 4, so they get swarmed easily reducing the already low defence.
They hit hard, if they hit, but they've got low attack skill so they don't hit and they're size 4, so they can't gang up to reduce the target's defence.

They're morale isn't great and they seem to break even more easily, possibly due to low numbers.

At 20+ they get javelineers who are better and will do some damage with their javelins, but by the time they close the militia will have broken. You get a Jarl, who, if you've got a good bless, could probably win the fight himself, but will stand in the back and wait to run away.

What I don't understand is why anyone ever thought the Giant's PD was good. It was lousy back in Dom2, it's about the same now.
Reply With Quote
  #4  
Old November 16th, 2007, 01:20 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Jotunheim MA Guide

I would much rather have 1 Vaetti Goblin per point and 1 Jotun Militia per 1/2 or 1/4 point up to 20.
Reply With Quote
  #5  
Old November 16th, 2007, 08:31 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Jotunheim MA Guide

Poor Iron Woods, the weakest age of the giants. The early era has the fearsome Neifel Giants and mighty skinshifters, the late era has the efficient seithkona. Iron woods OTOH has the Vaetti Hag.

Anyway, a few notes (some of these have been noted before):

1. As you mention Hurlers can be excellent when facing a nation with strong castles. Keeping them alive can be moderatly difficult (place them far in back) but their ability to crack fortresses is solid (each destroys 9 points of defence value per turn, vs. 4 for a normal Jotun). They are also light on resources so they can be massed quickly.

2. All Jotun troops become far more fearsome with a little experience. A bonus of +1 to attack means enemy troops die considerably more quickly. A Jotun with +2 attack is deadly.

3. A fire bless is excellent on all Jotuns. A F4 bless is usually sufficient (along with the required N9 bless) and converts the woodsman/leaders into machines which kill 1 troop per turn.

4. The Skratti is the bread and butter of Iron woods. In werewolf form they are devestating with just armor of souls, a luck pendant, and (perhaps) boots of the messanger they are (almost) tireless killing machines.
Reply With Quote
  #6  
Old November 16th, 2007, 09:44 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Jotunheim MA Guide

Baalz: I was finally able to get some undead giants. They have around 45 HP, a Jotun Axe with no shield, high strength, fairly low protection and defense, 6 MR. It might be possible use some of your Death Gygjas to summon an undead army, but I'm not sure if it's worth the effort.
Reply With Quote
  #7  
Old November 17th, 2007, 12:15 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Jotunheim MA Guide

Hmmm, are there any (non national) summons which can raise free undead?
Reply With Quote
  #8  
Old November 17th, 2007, 12:22 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Jotunheim MA Guide

Mound Fiend can reanimate, right?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.