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November 20th, 2008, 01:54 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Jotunheim MA Guide
E9 dom9or10 AWAKE cyclops is a lot of fun, since you can really kick off your early expansion with another province taker right off the bat.
Optimal is harder to get at though, as alot depends on individual play styles, as well as luck of the draw on a map.
For a smaller tighter map awake SC will allow you to more easilly rush someone. On a larger/looser map you may be happier with better scales and some extra paths from your pretender.
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November 20th, 2008, 02:13 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Jotunheim MA Guide
Unless it's a fast blitz game, I'd never spend the points on an Awake pretender for a giant nation, it's really just overkill and the expense of points will only leave you over-extended and vulnerable in the mid game.
Now with just a single E9-E10 bless on the Cyclops, you could just Dormant rather than Imprisoned, though. Having him out just at the end of the first year, means he can help get an Earth economy going for later, and can really add a lot of value to your nation. Enough value? That is hard to say. Seems to me that taking giants without at least 5% regen, is like taking a car with 3 wheels.
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November 20th, 2008, 02:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Jotunheim MA Guide
Quote:
Originally Posted by licker
E9 dom9or10 AWAKE cyclops is a lot of fun
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Even after the 100th game?
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November 20th, 2008, 02:16 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
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Re: Jotunheim MA Guide
Quote:
Originally Posted by lch
Quote:
Originally Posted by licker
E9 dom9or10 AWAKE cyclops is a lot of fun
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Even after the 100th game?
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Why not?
It still serves the purpose you created it for exceptionally well does it not?
If that is your play style then why handicap yourself (and this is important) in a competative environment.
If you are just screwing around then sure, do whatever the hell you want, but the question posed was what is 'optimal', and an awake E9 dom9 cyclops is optimal for a certain map type and play style.
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