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  #1  
Old November 18th, 2007, 05:22 PM
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lch lch is offline
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Default Re: version 1.1

29 and 37 should probably be connected, as should 20 and 25, unless you want those cave tunnels to be special. But then make it clear through the province borders that this is not just an oversight. There should be dotted province borders between 25/27/29, I think, and fixed starting locations, since the map is symmetrical. Probably #17 and #38 or one of the provinces bordering them. The dotted province borders makes it look like 33 and 37 should be connected, and 17 and 20 don't.
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  #2  
Old November 18th, 2007, 08:19 PM
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Default Re: version 1.1

Hi lch:

You found good details. Thanks for the comments.

Yes, the cave entrances are special. I think all of the boundaries are as I intended in terms of the neighbor connections, but the map could make them a bit clearer.

Unfortunately, my GIMP is not working, but I found a replacement for now. Maybe I will be able to tweak the map and fix those things. That might be next weekend's project.

Pasha
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  #3  
Old November 18th, 2007, 08:22 PM
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Default Re: version 1.1

man.. you really pump these maps out. awesome job. pasha
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  #4  
Old November 18th, 2007, 09:02 PM
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Default Re: version 1.1

Thank you. I am a map addict.
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  #5  
Old January 24th, 2008, 09:31 AM
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Default Re: version 1.2

Hi:

I updated the map to correct some things that lch pointed out a while back.

Pasha
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  #6  
Old April 23rd, 2008, 01:07 PM

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Default Re: version 1.2

This map is great!

Cor2 and I are on turn 30 or so of a very intense duel on this map. Cor2 is raiding the crap out of me with those damn bakemono-shos you can recruit in the cave provinces.

I thought cave provinces would give a darkness effect, but they don't seem to be doing do. I am playing as Argatha, so I sort of have a vested interest in darkness. Is this a known bug?

Anyway, great job on the map Pasha!
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  #7  
Old April 23rd, 2008, 02:13 PM
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Default Re: version 1.2

Caves not having darkness is in the shortlist.
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