.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 30th, 2002, 10:00 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

1) No preference on the number of games

2) Fast

3) Mines on. I would rather get some proportions-like restrictions to intelligence projects done, e.g. industrial sabotage, puppet parties, or they could be more expensive

Edit: 2) Better not too fast, I should pick more a kind of "medium"

[ 30 March 2002: Message edited by: PsychoTechFreak ]

Reply With Quote
  #2  
Old March 30th, 2002, 12:27 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

quote:
Originally posted by PsychoTechFreak:
...I would rather get some proportions-like restrictions to intelligence projects done, e.g. industrial sabotage, puppet parties, or they could be more expensive...


It seems to me that the problem with making intel projects more expensive, is that it makes them harder to block. This is a problem in Proportions, though, because if targetted on a homeworld, there is no way to limit their effects. In other words, industral sabotage could equate to eliminating an entire cultural center, and puppet parties could take over an entire homeworld, and as far as I know, this is not adjustable in any way for the type of world or planet... unless homeworlds are immune from puppet attacks. Although blocking attacks is usually pretty easy, I am thinking I probably should just remove these attack types.

I think I'm going to remove Communications Mimic too unless there is an outcry or Malfador changes it to do something besides cause an automatic state of war.

PvK
Reply With Quote
  #3  
Old March 31st, 2002, 09:01 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

Ok Proportions Version 2.0 is ready for players to create their EMP files with.

Snag it at PBW or from the Proportions mod web page.

PvK
Reply With Quote
  #4  
Old March 31st, 2002, 01:27 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

valkyries uploaded to PBW. Note that this is a pre-release Version with no AI.

Keep your eyes on my website for the first full release=-)
Reply With Quote
  #5  
Old April 1st, 2002, 03:24 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

Thanks, Dogscoff. I notice that the zip doesn't specify an extraction folder - I assume we should put it in "/Valkyrie"?

PvK
Reply With Quote
  #6  
Old April 1st, 2002, 03:46 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Proportions Mod: Multiplayer anyone?

Yeah, that's right. I have had trouble with the proportions mod in this respect, actually: If I put the images in proportions/races/pictures/valkyrie, they work fine. However, I'd like to be able to access them from other mods. Shouldn't I be able to put them in the main (ie non-mod) races/ pictures directory and have proportions access them from there? I've tried it but it doesn't work.
Reply With Quote
  #7  
Old April 1st, 2002, 05:10 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Mod: Multiplayer anyone?

If a mod includes races in its Races folder, then the normal Races folder will be ignored (except to access missing files for a race that has a folder in the mod).

[ 01 April 2002: Message edited by: Imperator Fyron ]

__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.