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November 28th, 2007, 11:17 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: National Heros
Which ones, after 3.10? Some of the monkey nations?
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November 28th, 2007, 12:52 PM
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General
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Join Date: Jun 2003
Location: az
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Re: National Heros
I wish the overall heroes were more balanced for the nations. Some heroes are weak and virtually worthless and others are powerful demi-gods. It would be more balanced if each nation had one normal hero, one powerful hero and one very powerful hero.
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November 28th, 2007, 12:59 PM
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Re: National Heros
Since Gandalf isn't around, rock-paper-scissors balance.
Some nations get tough heroes, some get other bonuses.
More accurately, heroes are not really considered for balance. They're there for thematic reasons.
Worthy Heroes does a pretty good job of both balance and theme.
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November 28th, 2007, 01:06 PM
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Re: National Heros
Quote:
thejeff said:
More accurately, heroes are not really considered for balance. They're there for thematic reasons.
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Well it's just sad when a completely worthless hero arrives at the capital, but I guess someone needs to hold the bag of wine while the armies are marching.
Quote:
thejeff said:
Worthy Heroes does a pretty good job of both balance and theme.
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Yes I did forget to mention the Worthy Heroes mod... it's good.
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November 28th, 2007, 01:20 PM
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Re: National Heros
Quote:
NTJedi said:
Well it's just sad when a completely worthless hero arrives at the capital, but I guess someone needs to hold the bag of wine while the armies are marching.
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I do agree. I don't mind some being really powerful and some just being useful, but almost all of the human non-mage heroes are functionally no better than a standard indy commander. They may have better stats or armor, but they're still not really good for anything except to haul troops around and stand at the back of the battle. Even the ones whose descriptions make them out to be great warriors are just too vulnerable to play thug. I don't know what the fix is.
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November 28th, 2007, 01:30 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: National Heros
Yeah, I've played Vanheim and have Farbaute turn up. My approximate reaction can be summed up as "Meh". To be honest, Vanlade hardly set me on fire either: although he makes blood magic a bit more viable, you can hardly build that into a gameplan.
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November 28th, 2007, 01:53 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
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Re: National Heros
I'm pretty sure that there is some adjustment to hero arrival chance based on turn number. Generally I get heroes early in the game or not at all.
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November 28th, 2007, 01:11 PM
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Major
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Join Date: Oct 2003
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Re: National Heros
Quote:
thejeff said:
Since Gandalf isn't around, rock-paper-scissors balance.
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Hah! I needed a laugh this morning. Thanks.
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November 28th, 2007, 02:10 PM
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BANNED USER
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Join Date: May 2004
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Re: National Heros
Quote:
thejeff said:
Since Gandalf isn't around, rock-paper-scissors balance.
Some nations get tough heroes, some get other bonuses.
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LOL I was wondering if anyone had noticed that.
Chased him off did we? We didn't "pay" him for free things?
Quote:
More accurately, heroes are not really considered for balance. They're there for thematic reasons.
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Or he would spout that the good heroes are part of the balance for some nations which balances the good PD of other nations. They don't balance hero for hero and PD for PD. (Did I get that right G? G? Hello? Where is that mod you talked about?)
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November 28th, 2007, 02:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: National Heros
Many of Dominion's balance problems comes from the fact that humans are just way inferior to most troop types. There's nothing for them like there's for Vanir, or demons (triple hp and better skills than even elite humans, etc), or lots of other summons. The fact that many human heroes are just meh is one of them.
I agree that getting one of the non-mage heroes doesn't help multiplayer much if at all. The problem is that the game isn't all about multiplayer - they've been made for single-player, where you don't have to be cost-efficient. There the deescriptions are nice and sometimes add a lot of depth to the nation's history, and you can even try to make them thugs if you like challenge.
As for Gandalf... He's been around longer than I, and I've been around since the first Dominions. I doubt our doings have much of an impact in what he wants to do with his time. Besides, I like the fact that all nations don't have heroes cast from the same mould even if isn't perfect for balance. If we had "Marignon's mage hero, the one with tier 2 hero magics" instead of Witch Hunter, Dominions would be a whole different game - even if we also had "Marignon's tier 1 martial heroine, who really shines against undead and against low-morale troops".
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