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Old November 28th, 2007, 08:23 PM

Micah Micah is offline
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Default Re: National Heros

IMO Worthy Heroes doesn't balance things, it just makes them more fun...some nations get some flat-out AMAZING heroes (EA Caelum gets S4 multiheroes. That's multiple mages with very powerful access to a path they can't get on nationals), whereas Mid-Ulm gets marginal upgrades to their troop-ferry quality base heroes (one of them gets a forge bonus IIRC. The hero in question doesn't have any magic paths though, so you'd have to empower him to make any use of it).

I don't think that really balances out. That being said, the heroes are more fun than base game, and that's kind of the point.

This is fairly old info, so it may have been changed in recent WH versions, but it's not a balanced mod AFAIK.
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Old November 28th, 2007, 09:07 PM
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Default Re: National Heros

If you want demi-god heroes try Xietor's Epic Heroes mod. The heroes are very unbalanced but great fun!

You can run Epic Heroes and Worthy Heroes together for lots of hero goodness.

Pangaea is a terrific nation to play with those mods, take turmoil 3 luck 3, use conceptual balance scales mod, plus the 2 heroes mods for a great game. Had 4 heroes running around by turn 30!

The scales fit the nation as well.
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