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November 30th, 2007, 12:35 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Remaining numbers
Something else that Gandy said. Maybe it was in an email response to one of my jabs to get him to hurry up and make a mode before its too late.
Recycling numbers? If someone is making a early nation then aren't the middle and late age numbers available?
I will see if I can find it and post it right.
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December 1st, 2007, 10:20 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Remaining numbers
0 - EA Arcoscephale
1 - EA Ermor
2 - EA Ulm
3 - EA Marverni
4 - EA Sauromatia
5 - EA Tienchi
6 - (Reserved, EA Machaka)
7 - EA Mictlan
8 - EA Abysia
9 - EA Caelum
10 - EA Ctis
11 - EA Pangaea
12 - EA Agartha
13 - EA Tirnanog
14 - EA Fomoria
15 - EA Vanheim
16 - EA Helheim
17 - EA Niefelheim
18 - EA Kailasa
19 - EA Yomi
20 - (Reserved, EA Gath)
21 - EA Atlantis
22 - EA Rlyeh
23 - (Independants)
24 - (Special monsters)
25 - (Special monsters)
26 - EA Oceania
27 - MA Arcoscephale
28 - MA Ermor
29 - MA Pythium
30 - MA Man
31 - MA Ulm
32 - MA Marignon
33 - MA Mictlan
34 - MA Tienchi
35 - MA Machaka
36 - MA Agartha
37 - MA Abysia
38 - MA Caelum
39 - MA Ctis
40 - MA Pangaea
41 - MA Vanheim
42 - MA Jotunheim
43 - MA Bandar Log
44 - MA Shinuyama
45 - (Reserved, MA Gath)
46 - MA Atlantis
47 - MA Rlyeh
48 - MA Oceania
49 - LA Arcoscephale
50 - LA Ermor
51 - LA Chelms
52 - LA Ulm
53 - LA Marignon
54 - LA Mictlan
55 - LA Tienchi
56 - LA Jomon
57 - LA Agartha
58 - LA Abysia
59 - LA Caelum
60 - LA Ctis
61 - LA Pangaea
62 - LA Midgard
63 - LA Utgard
64 - LA Patala
65 - (Reserved, LA Gath)
66 - LA Atlantis
67 - LA Rlyeh
68 - EA Lanka
69 - MA Eriu
70 - LA Pythium
71 -
72 -
73 -
74 -
75 -
76 -
77 -
78 -
79 -
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December 1st, 2007, 10:22 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Remaining numbers
Nametypes
100 - Misc Male
101 - Abysian
102 - Man male
103 - Man female
104 - Ulm male
105 - Ulm female
106 - Pythium male
107 - Arcoscephale male
108 - Arcoscephale female
109 - Pangaea male
110 - Pangaea female
111 - Caelum male
112 - Caelum female
113 - Ctis male
114 - Marignon male
115 - Jotunheim male
116 - Jotunheim female
117 - Deep one
118 - Pythium female
119 - Misc female
120 - Ctis female
121 - Tienchi male
122 - Tienchi female
123 - Mictlan male
124 - Mictlan female
125 - Machaka female
126 - Machaka male
127 -
128 -
129 - Monkey male
130 - Monkey female
131 - Enigma male
132 - Enigma female
133 - Japanese female
134 - Japanese male
135 - Amazon
136 - Sauromatia
137 - Marverni male
138 - Marverni female
139 - Angels
140 - Demons
141 - ?????
142 - Irish?
143 - Fomoria?
144 - Animal
145 - Plant
146 -
147 -
148 -
149 -
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December 1st, 2007, 10:25 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Remaining numbers
Thanks Sombre.
Note that nametypes #148 and #149 are probably bugged (game crashed at creation when used in my Greyhawk mod).
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December 1st, 2007, 11:22 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Remaining numbers
Quote:
Twan said:
Thanks Sombre.
Note that nametypes #148 and #149 are probably bugged (game crashed at creation when used in my Greyhawk mod).
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My nation mod has used #148 for 1 month now without any sign of trouble.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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December 1st, 2007, 11:42 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Remaining numbers
I'm pretty sure I've used 148 a fair bit without any problems. Never tried 149.
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December 1st, 2007, 11:50 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Remaining numbers
Strange.
Replaced 142 by 149 when updating Greyhawk mod for 3.10 to avoid name conflict. Get the crash (spent one day to figure what caused it....).
Then replaced 149 by 143, I could create games.
Then tried 148 to see if I could avoid names conflict without having the crash, re-crashed.
It may be caused by something else in my mod but it may only be related to nametypes as I've only changed nametype number the two last times (perhaps because I used only one #addname in the section, to give the name "hero" to all heroes already named in unit names ; but it worked before 3.10).
edit : it's not that, 149 crashes with "hero" and "herobis", and I still have crash at game creation if I replace it by 148.
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