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March 18th, 2002, 03:19 AM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
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Re: TCP/IP Games...
quote: Originally posted by Ragnarok:
Ok, I tried putting empire in the beginning steps but that did nothing. So here's my system specs. 866 pentium 3. Windows XP Home edition. No routers as far as I know. (My dad does most of the network stuff) DSL internet connection. (356K) The firewall type I don't know. I read somewhere that XP has a built in firwall. Do I have to disable that one? If so any of ya'll know how to do that? To open the ports, does it just have to be ONLY ports 6716 and 6720? Or every port in between? (i.e. 6716, 6717, 6718, 6719, 6720). And they have to forward 'Both' protocols (udp and tcp)? Is that correct?
Disable the internal XP firewall on the Host, see previous posting for instructions.
Just the two ports are needed, I did a range because it was easier to do that. Configure for both TCP and UDP.
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March 18th, 2002, 03:26 AM
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Corporal
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Join Date: Dec 2001
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Re: TCP/IP Games...
Ragnarok, if you like we could arrange a time where I could try connecting to your SE4 host to see if I can extend my theories on how to get this to work.
I am thinking that sometime I would like to host an SE4 TCP/IP and any debugging practice would be valuable experience.
e-mail me at sushibob@comcast.net if you are interested.
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March 18th, 2002, 04:30 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: TCP/IP Games...
Ok, firewall and stuff's done on both computers. The multiplayer filename has to be the same on both player and host's computer? I didn't think the player HAD to put in the filename to play. We'll try that sometime.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 18th, 2002, 04:45 AM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
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Re: TCP/IP Games...
quote: Originally posted by Ragnarok:
Ok, firewall and stuff's done on both computers. The multiplayer filename has to be the same on both player and host's computer? I didn't think the player HAD to put in the filename to play. We'll try that sometime.
Same. Yeah, it's odd about that filename - what I call "voodoo tech support".
It worked for me when I entered one, wouldn't connect if I didn't.
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March 18th, 2002, 05:31 PM
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Re: TCP/IP Games...
Ok, I'm lost now... I just tried the empire part of it. But that didn't work, it still looks to the host like everyone connected, but the players won't connect. We have a computer here with a dail up connection. (fixing it for family member) and I tried to play between those two computers. Same thing. The host shows players connect but players won't connect. Any suggestions? Oh btw, I'm on a network. Got a web server, with 3 computers connected to it. That wouldn't affect anything would it? We only opened the ports needed on my IP address.
[ 18 March 2002: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 19th, 2002, 01:02 AM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
Posts: 63
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Re: TCP/IP Games...
quote: Originally posted by Ragnarok:
Ok, I'm lost now... I just tried the empire part of it. But that didn't work, it still looks to the host like everyone connected, but the players won't connect. We have a computer here with a dail up connection. (fixing it for family member) and I tried to play between those two computers. Same thing. The host shows players connect but players won't connect. Any suggestions? Oh btw, I'm on a network. Got a web server, with 3 computers connected to it. That wouldn't affect anything would it? We only opened the ports needed on my IP address.
[ 18 March 2002: Message edited by: Ragnarok ]
Have you tried swapping which PC runs the host? Or having both player client pc and host PC on your home network instead of across the internet?
That's about all I can think of at the moment. You are so close, just need to find that magic ingredient to tie it all together.
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March 19th, 2002, 01:45 AM
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Join Date: Mar 2002
Location: Indiana
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Re: TCP/IP Games...
quote: Originally posted by Resident Alien 2:
Have you tried swapping which PC runs the host? Or having both player client pc and host PC on your home network instead of across the internet?
That's about all I can think of at the moment. You are so close, just need to find that magic ingredient to tie it all together.
Ok, yes we tried swapping who ran the host computer. And yes I tried it with 2 computers in the home network and it worked perfectly fine, no problems what-so-ever. But over the internet it just doesn't want to do nothing. I'm thinking the ports arn't configured to send both protocols udp and tcp. But I don't know, I'm going to mess with that in a little bit to see what I can do.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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