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December 12th, 2007, 03:57 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: The black bow of botulf
Botulf is short for a pub around the corner where JK lives. Not been there for about 10 years though 
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December 12th, 2007, 04:04 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: The black bow of botulf
Black bows are excellent for assassins at a certain stage of the game. Pretty well restricts their use to nations that get both competitively priced assassins and death magic, unfortunately.
An argument can be made for churning out a whole lot of black bows and equiping a dozen or more indie commanders with them. It's expensive in terms of gems but has a low research requirement and can be very effective against enemies that depend on relatively small numbers of elite units. Hardly a best-choice scenario but can be made to work.
If you can steal the "fire at mages" orders from the troll mage (one of bogus' crew) they are flat-out excellent battlefield weapons, but some people consider that cheating.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 14th, 2007, 11:17 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: The black bow of botulf
They can also be very economic ways to discourage teleporting thugs from raiding you.
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January 23rd, 2013, 07:13 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Re: The black bow of botulf
The feeblemind effect happens without checking magic resistance. The arrow must deal damage for the effect to happen though, but there's a funny thing where another unit in the square will be feebleminded if the first one dies from the arrow.
Quote:
Originally Posted by Kristoffer O
Botulf is short for a pub around the corner where JK lives. Not been there for about 10 years though 
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That's awesome.
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