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Old December 14th, 2007, 02:46 AM
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Default Re: Build Your SC Arena Competition!

If pretenders are allowed, are any of the normal pretender options (extra paths and awe) allowed? Or just the base paths (with 3 empowerment)?

Is there any way to avoid the effects of Banish to Inferno/Claws of Cocytus? If not, are those spells allowed?
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Old December 14th, 2007, 03:25 AM
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Default Re: Build Your SC Arena Competition!

I don't think anything should be banned (well, glyphs and vastnesses etc impossible as QM says). I think the combat order of the Arena is not designed to be "fair", and also damage from one combat carries over to the next fight (but not afflictions).

I think the idea is that this is supposed to be fun. You can take it seriously if you want, but if an unseeded harpy scout wins the initiative, and flies over and pecks you in your eye for your last single HP after you defeated 10 opponents in epic battles, you might be disappointed.
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Old December 14th, 2007, 03:33 AM

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Default Re: Build Your SC Arena Competition!

As far as hands, isn't it that anything mobile can compete, but you can only win the trident if you can hold it? I thought it was an easy out of having to return, not to mention being stuck with a crappy item...
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