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View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

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  #1  
Old December 15th, 2007, 12:09 AM

DigitalSin DigitalSin is offline
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Default Re: Balance opinions

I played a bit of Dom2, then got Dom3, and thats when I actually started to learn. I find that the balance mod is really quite useful in balancing everything, and is most likely what got me into the magic system of Dominions. So I say keep going and balance 3.10, you aren't hurting people who dont want it, just helping people who do.
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  #2  
Old December 19th, 2007, 07:28 AM

Kuritza Kuritza is offline
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Default Re: Balance opinions

I chose 'but conceptual balance mods makes specific changes that outweigh any improvements'. I believe we had a talk at Mirc about magic crafting changes - making boosters more expensive and thus only available to certain nations reduces diversification possibilities, which is a bad thing. Not only does it mean that many nations are stuck with semi-useless astral 2, less strategic options means less fun. And buffs to the least used spells etc dont compensate for that loss, no way.
Which is a shame, for I liked some of your changes. Jaguar warriors being more expensive, for example.
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  #3  
Old December 19th, 2007, 01:51 PM
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Default Re: Balance opinions

"Reducing diversification possibilities" was one of the major changes from Dom2 -> Dom3. This was just taken further by the CB mod. If you consider it a bad thing, it's your opinion - I like playing SP with a huge magic diversity, but I understand why it was done for this mod. In any case, with empowerment and alchemy there's always the possibility to expand to other paths.
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  #4  
Old December 19th, 2007, 02:02 PM
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Default Re: Balance opinions

Some restriction on the ability to diversify into other magic paths is good - if everyone gets all 8 paths, everyone is the same.

On the other hand, this does not mean that more restriction on diversification is always an improvment.

By the end of the game, everyone is going to diversify into every path - this does not mean that everyone's access to every path will be *equal*, or that all paths should be equally hard to diversify into, etc. etc.

But isn't this a moot point as the increases to booster item costs are gone?
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  #5  
Old December 19th, 2007, 07:12 PM
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KissBlade KissBlade is offline
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Default Re: Balance opinions

Right, like I said earlier, keep in mind CB mod is a continuing evolving project. Changes to site searching, booster increases were negatively received and most likely will make future appearances of cbmod. The main great thing about cb mod is essentially it updates itself a lot quicker than patches will, not to mention is able to receive feedback a lot quicker than the current version updates.
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  #6  
Old December 20th, 2007, 08:45 AM

Kuritza Kuritza is offline
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Default Re: Balance opinions

Well, if path/cost increase to boosters is gone, I'm more inclined to try CB again.
Btw. When I played Tien Chi in a CB blitz, I had a problem with old celestial masters. They kept dying like flies, which was especially painful when the one I empowered to astral 3 (to forge expensive CB boosters) bited the dust. Then I played Tien Chi without CB and realised that masters dont start with old age most of the time.
Is it another change introduced by CB?
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  #7  
Old December 20th, 2007, 10:55 AM
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Default Re: Balance opinions

If so, it's probably unintended. More magic -> higher start age -> Celestial Masters start old.
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Old December 20th, 2007, 02:45 PM
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Default Re: Balance opinions

Quote:
Kuritza said:
Well, if path/cost increase to boosters is gone, I'm more inclined to try CB again.
Btw. When I played Tien Chi in a CB blitz, I had a problem with old celestial masters. They kept dying like flies, which was especially painful when the one I empowered to astral 3 (to forge expensive CB boosters) bited the dust. Then I played Tien Chi without CB and realised that masters dont start with old age most of the time.
Is it another change introduced by CB?
Highlighted for QM's notice ^_^.
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