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  #1  
Old December 17th, 2007, 11:48 PM
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NTJedi NTJedi is offline
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Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
All combatants would have a maximum of 5 path levels to work with. You may choose chassis with more than 5 magic levels (ie Djinn), but I would be mod it down to a total of 5 for the combat (including empowerment; you would need to specify which levels it keeps.) All of the other rules from contest 1 would be unchanged.

Sounds good!
Most participants will need to change/update the magic paths on their SC.
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Old December 18th, 2007, 12:11 AM

Wick Wick is offline
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Default Re: Build Your SC Arena Competition!

I would also add that none of the SCs should be actual Pretenders. A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement.
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  #3  
Old December 18th, 2007, 12:37 AM
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Default Re: Build Your SC Arena Competition!

Quote:
Wick said:
I would also add that none of the SCs should be actual Pretenders. A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement.
I noticed the same... and agree.
SC vs SC
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  #4  
Old December 18th, 2007, 02:35 AM

Shovah32 Shovah32 is offline
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Default Re: Build Your SC Arena Competition!

I feel kind of silly here, but where is the actual turn file? I can't seem to find it.
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Old December 18th, 2007, 06:36 AM
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Default Re: Build Your SC Arena Competition!

Quote:
Shovah32 said:
I feel kind of silly here, but where is the actual turn file? I can't seem to find it.
It should be attached to the post with the rooster, i suspect that potatoman while editing the post has removed the attachment.

Also, i have sent my improved variant to battle, and im very interested, in how it will do.
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Old December 18th, 2007, 07:26 AM

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Default Re: Build Your SC Arena Competition!

So, I've sent in my next SC for Combat 2 (after sending in one that needs to be ignored).

I will be avenged!
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Old December 18th, 2007, 08:16 AM

calmon calmon is offline
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Default Re: Build Your SC Arena Competition!

@Potatoman

Please make sure every nation has all pathes full researched. Its important for the "Cast spells" command after the 5 initial rounds.
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