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April 2nd, 2002, 04:54 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy, I don't think anyone gets bored of answering questions raised by anyone on this forum - we were all there once and I for example have been asking the same questions about a dozen times
Any question going is absolutely fair game for the SEIV posse (unless it is that one about 'why is my colony ship not got any population on it?'  )
Keep in mind that (a) it is human nature to want to seem knowledgeable by answering questions raised by other people (b) most of the people on this thread are big heads and want to look knowledgeable by answering questions raised by other people and (c) this is probably one of the politest and friendliest forums you will find outside the Womens' Institute - lordy, we have even done baking and recipies
(Mac, did your mother-in-law ever cook that wicked curry recipy I posted for you??)
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April 2nd, 2002, 05:05 PM
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Lieutenant General
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Location: Oxford, UK
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Re: New player struggling
quote: Originally posted by Growltigga:
to why orange jam is called marmalade (cue Tesco Samoa or Val with an enclycopedia britannica I think)
Etymology: Portuguese marmelada quince conserve, from marmelo quince, from Latin melimelum, a sweet apple, from Greek melimElon, from meli honey + mElon apple
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 2nd, 2002, 05:08 PM
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Colonel
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Re: New player struggling
quote: Originally posted by oleg:
Etymology: Portuguese marmelada quince conserve, from marmelo quince, from Latin melimelum, a sweet apple, from Greek melimElon, from meli honey + mElon apple
Oleg, I should point out that you are probably no more than half a mile from me (I am near Barbirolli Square/Gmex currently) and deserve a well aimed slap for that response
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April 3rd, 2002, 10:21 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: New player struggling
quote: Originally posted by Growltigga:
Oleg, I should point out that you are probably no more than half a mile from me (I am near Barbirolli Square/Gmex currently) and deserve a well aimed slap for that response
Yes, it is 10 minutes walk from UMIST to Deansgate ! We should meet sometimes.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 4th, 2002, 02:17 AM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Back again,
I have got to the point where I have military alliances with everyone. They appear to fight amongst themselves and send me threatening Messages if I continue to be allied to their enemy.
I of course just ignore all their Messages. They then do nothing and pretend they hadn't sent them....
In MOO2 and similar Civ games alliances can be a nightmare, your allies start a war for no reason, get you involved and then make peace 3 seconds later leaving you in a war you never wanted in the first place.
SEIV seems to be at the opposite extreme? Any explanations.
Andy
PS Fighters are very good aren't they?
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April 3rd, 2002, 03:00 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: New player struggling
Andy,
"I have got to the point where I have military alliances with everyone. They appear to fight amongst themselves and send me threatening Messages if I continue to be allied to their enemy"
"I of course just ignore all their Messages. They then do nothing and pretend they hadn't sent them...."
That is how I handle it. Meanwhile I:
1) Research as much as possible
2) Try to determine who;
A) Is the most likley to attack me
B) Who I could Asorb / Defeat
C) Make long range preparations to deal with "A" while keeping "B" in mind.
3) Build as few ships as possible since they will become obsolete quickly
During times of relative peace I research "Applyed Research" and other techs that lead to stronger overall foundation to build on.
I use this time to uprade all facilies.
Good time to start researching Intel. It can be a good initial defence when your ships are obsolete.
I hope this makes sence. There is more but overall, "Talk Softly and Research Big Sticks"
[ 03 April 2002: Message edited by: Gryphin ]
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April 3rd, 2002, 04:51 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Gryphin,
I tried that a game ago was going good for a few years then got hit by one bad guy and couldn't stop them.
Now doing basically the same except also keeping a good fleet in being.
Also sticking lots of satellites on all my warp points. My understanding is it should slow down an attacker AND you don't pay maintenance for them once built??
Andy
"Talk Softly and Research Big Sticks"
[ 03 April 2002: Message edited by: Gryphin ][/QB][/quote]
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