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April 10th, 2002, 11:23 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: New player struggling
Right-clicking on a planet, ship, unit, facility, component, research or intel project will bring up an info box about it. For planets, ships, and units, this is the same box that appears in the upper left corner when you left-click it on the main map. For the rest, it's the same as the item's description in the (F1) Help screen and in the (F10) Log report when you discover it. This is really useful for all sorts of things, like checking the status of individual ships inside a fleet list or on the retrofit screen.
Right-clicking on the Galaxy Map opens a window where you can make notes on each system.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 11th, 2002, 01:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New player struggling
Colonize every planet that you see. Trust me, it's a good idea.
There is a list of damage/kiloton ratios for all weapons somewhere, but I don't remember exactly where. I will look for it.
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April 11th, 2002, 09:44 AM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Hi,
I like the sound of this notes on galaxy thing, I'll give it a try.
Right-clicking on the Galaxy Map opens a window where you can make notes on each system
I just started a new game, built space station ship yards, they are great!
Tried building empty DD's and retrofitting them but it said could only increase value by 50% or something so I had to scrap the lot and start again. Disaster!
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April 11th, 2002, 12:12 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Would be interested in seeing that if you find it.
There is a list of damage/kiloton ratios for all weapons somewhere, but I don't remember exactly where. I will look for it.
As for colonising everything, doesn't that give you a major headache protecting all of your colonies??
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April 11th, 2002, 12:23 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Hi,
I set the game to see all tech tree and then exported it to a file so I could go through the whole list. I am trying to work out the best techs to research. Following is my current guess in no particular sequence.
All 3 colony ship types
Ship construction as far as possible, minimum – cruiser
Troops (1 level)
Mines (1 level)
Cargo (2 levels)
Repari (2 levels)
Resupply (2 levels)
Propulsion (level 10 if poss)
Armour (at least level 4)
Shields (as many levels as can)
Sensors (at least 2 levels)
Combat support (at least 2 levels)
Computers (2 levels)
Mineral extraction (3 levels)
Applied research (all 3 levels)
Missile weapons (several levels)
Projectile weapons (several levels)
Torpedo weapons (several levels)
Point Defense (level 3)
Planetary weapons (just level 1)
Ship capture (just 1 level towards end of game)
Troop Weapons (just 1 level)
This is my list of must research technologies, and how far I would bother to go. Have left off fighters and drones, and also left off all the exotic technology like bio and crystalline weapons, don’t know anything about them?
Anyone suggest important ones I have left off, or ones I have that are a bit naff?
Ta
Andy
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April 11th, 2002, 02:09 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: New player struggling
RE: Colonizing every planet;
My own take:
Don’t defend planets. Defend Space. If the enemy reaches your planets it means your fleet has been shredded and you are already history.
RE: What to Study
What you study is a “play style” descision.
Colony types: That is a lot of research points early on. If you are expanding fast enough you won’t need the other types till later when you should be able to Trade for or “Acquire through other means” after meeting the right races.
Ship Capture: If you study this early, you may not have to study shields or as many ships sizes, (and several other techs).
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April 11th, 2002, 02:36 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Dont defend planets. Defend Space. If the enemy reaches your planets it means your fleet has been shredded and you are already history.
I tried that first couple of games I tried but had problem then that enemy ships could move quite fast and would "Shoot past me" and clobber my planets. At minimum you seem to have at least an outer layer of systems that need protecting, this may well be half a dozen or so systems with several worlds in them....
Plus supply, I normally base my ships on planets because of supply. I used to base them at worm holes but then have to remember to keep getting them resupplied.
Andy
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