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  #1  
Old January 2nd, 2008, 11:00 AM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: Ring of Power

Oh, geez, someone had to make a thread that begged a response. Let's see if I can make a good ring or four.

The One Ring
+3 to all Magic Paths
Insanity
Immortality
Ethereal
Horror Marking

Narya, the Ring of Fire
+3 Fire Magic
+30 Standard
Reinvigoration: 5+
Auto-cast: Relief

Vilya
+3 Air Magic
Air Shield (100)
Shock Res 100
Probably a few other things

Nenya, the Ring of Adamant
+2 Water Magic
+2 Earth Magic
Invulnerability
Poison Res 200
Something else

Dwarven Ring of Durin's Tribe
+2 Earth Magic
Doubles Income in province


That's what I can come up with so far.
You _could_ also make the One Ring only +1 to each path and have it cast Hellpower at the beginning of each battle. That would be quite interesting and give you the +3 to all with the Horror Marking.

Wyatt
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  #2  
Old January 2nd, 2008, 11:11 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Ring of Power

Pish.

The Ring is a *pretender chassis*.

It's immortal, because if it "dies" another Hoburg just picks it up.

It's very stealthy, it has assasinate, death and astral magic, and a strong dominion. It should probably do something else, too.
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Old January 2nd, 2008, 11:58 AM

Sombre Sombre is offline
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Default Re: Ring of Power

Cause random assassination events where the ring holder is assaulted by assorted men/hobbits/cave creatures/parodies.
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Old January 2nd, 2008, 05:06 PM
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Edratman Edratman is offline
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Default Re: Ring of Power

1. Must be cursed. Almost unthinkable that someone would voluntarily transfer it, and totally beyond belief that a nation would have 2 pure souls to willingly transfer it. Curse is closest option.
2. I like the +3 to all magic paths, a 60% forge bonus and a forge of the ancients spell on the ring bearer himself.
3. The ring should be granted after casting a global spell with a 60%(?) chance of the ring being granted to the casting nation, and to a random commander (magic users only?) when it is granted.
4. Fatigue, luck, etheral, spell focus and immortality.
5. Horror marking for sure. But also a mandatory arena battle with the pretender in a random interval between 10 and 35 turns. The ring bearer is the attacker in the arena battle and will replace the pretender if he prevails. If the ring bearer loses the ring is granted to a random nation (maybe as an arena prize) after a random interval.
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