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  #1  
Old April 11th, 2002, 10:11 PM
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Default Re: New player struggling

quote:
Tried building empty DD's and retrofitting them but it said could only increase value by 50% or something so I had to scrap the lot and start again.
You can make an intermediate design within the cost limit, then retrofit to that, repeating as needed until you can build the final design you want.

Note that the new design only has to be under 150% of the combined total minerals, organics and radioactives, not the individual totals.
quote:
I normally base my ships on planets because of supply. I used to base them at worm holes but then have to remember to keep getting them resupplied.
A ship only uses supplies when it moves or fires*; you can park it somewhere indefinitely.

*Or uses a component that uses supplies, such as [edit to correct error] a Cloaking Device.

[ 11 April 2002: Message edited by: capnq ]

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Old April 11th, 2002, 10:29 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New player struggling

*Or uses a component that uses supplies, such as Stealth Armor**

** Stealth armor actually uses no supplies.

An energy-field style "cloaking device I" or stellar manipulation component will use a decent amount of supplies.
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Old April 11th, 2002, 10:43 PM

wr8th wr8th is offline
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Default Re: New player struggling

Hi Gryphin,

I'm a newbie and was playing the Proportions mod using my "Mine Sprinkles" tactic. The original intent is to make the warp points to my home sytem less than an open door to too-nosy neighbors. I'll use a med. transport and stock up on mines and send it to multiple warp points then restock and repeat. Any ships fortunate enough to survive, I send in a destroyer or three and a heavily armored boarding ship with the repair/supply ship in tow. If the ship is still alive I'll try and stand off and finish it with missiles, then repair and bring back to a base.

I understand your approach though, but the Proportions mod is slower to develop and research doesn't increase as quickly. If I've given bonuses to the AI and research treaties are not forthcoming, this form of flypaper is helpful.

I didn't use this in the unmodded Version.
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Old April 11th, 2002, 11:17 PM
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Default Re: New player struggling

quote:
A ship enters a mine field and looses all engines.
Since it has lost all engines it can’t use any remaining shields.
[ Edit to correct info that changed in Gold patch 1 ]Losing the engines won't take out the shields if the ship also has other supply storage. Shields are only active during combat; they don't protect the ship while it's "cruising" during movement, so they don't stop mines or damaging warp points.

The mines might take out the shield generator(s), though.

[ 11 April 2002: Message edited by: capnq ]

[ 13 April 2002: Message edited by: capnq ]

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Old April 11th, 2002, 11:22 PM
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Default Re: New player struggling

quote:
There is a list of damage/kiloton ratios for all weapons somewhere, but I don't remember exactly where.
Suicide Junkie's damage Ratings, about 80% down the page as I type this.
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Old April 12th, 2002, 12:29 AM

Kynalvarus Kynalvarus is offline
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Default Re: New player struggling

quote:
Originally posted by Quikngruvn:
Also, a note about robo-miners: only the miners from one ship are effective in a given sector. But, all the miners on that ship will be used....
Quikngruvn



Does this apply to satellites as well? I.e. if you make a large sat with a remote miner will only one work per sector?
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Old April 12th, 2002, 12:39 AM
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Default Re: New player struggling

quote:
Originally posted by capnq:
No, losing the engines has no effect on shields


This has been changed. Ships and fighters with zero supplies get zero shields.
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