|
|
|
 |

April 11th, 2002, 10:11 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: New player struggling
quote: Tried building empty DD's and retrofitting them but it said could only increase value by 50% or something so I had to scrap the lot and start again.
You can make an intermediate design within the cost limit, then retrofit to that, repeating as needed until you can build the final design you want.
Note that the new design only has to be under 150% of the combined total minerals, organics and radioactives, not the individual totals. quote: I normally base my ships on planets because of supply. I used to base them at worm holes but then have to remember to keep getting them resupplied.
A ship only uses supplies when it moves or fires*; you can park it somewhere indefinitely.
*Or uses a component that uses supplies, such as [edit to correct error] a Cloaking Device.
[ 11 April 2002: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 11th, 2002, 10:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New player struggling
*Or uses a component that uses supplies, such as Stealth Armor**
** Stealth armor actually uses no supplies.
An energy-field style "cloaking device I" or stellar manipulation component will use a decent amount of supplies.
__________________
Things you want:
|

April 11th, 2002, 10:43 PM
|
Corporal
|
|
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New player struggling
Hi Gryphin,
I'm a newbie and was playing the Proportions mod using my "Mine Sprinkles" tactic. The original intent is to make the warp points to my home sytem less than an open door to too-nosy neighbors. I'll use a med. transport and stock up on mines and send it to multiple warp points then restock and repeat. Any ships fortunate enough to survive, I send in a destroyer or three and a heavily armored boarding ship with the repair/supply ship in tow. If the ship is still alive I'll try and stand off and finish it with missiles, then repair and bring back to a base.
I understand your approach though, but the Proportions mod is slower to develop and research doesn't increase as quickly. If I've given bonuses to the AI and research treaties are not forthcoming, this form of flypaper is helpful.
I didn't use this in the unmodded Version.
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
|

April 11th, 2002, 11:17 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: New player struggling
quote: A ship enters a mine field and looses all engines.
Since it has lost all engines it can’t use any remaining shields.
[ Edit to correct info that changed in Gold patch 1 ]Losing the engines won't take out the shields if the ship also has other supply storage. Shields are only active during combat; they don't protect the ship while it's "cruising" during movement, so they don't stop mines or damaging warp points.
The mines might take out the shield generator(s), though.
[ 11 April 2002: Message edited by: capnq ]
[ 13 April 2002: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 11th, 2002, 11:22 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: New player struggling
quote: There is a list of damage/kiloton ratios for all weapons somewhere, but I don't remember exactly where.
Suicide Junkie's damage Ratings, about 80% down the page as I type this.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 12th, 2002, 12:29 AM
|
Private
|
|
Join Date: Apr 2002
Location: New Jersey
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New player struggling
quote: Originally posted by Quikngruvn:
Also, a note about robo-miners: only the miners from one ship are effective in a given sector. But, all the miners on that ship will be used....
Quikngruvn
Does this apply to satellites as well? I.e. if you make a large sat with a remote miner will only one work per sector?
|

April 12th, 2002, 12:39 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New player struggling
quote: Originally posted by capnq:
No, losing the engines has no effect on shields
This has been changed. Ships and fighters with zero supplies get zero shields.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|