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  #1  
Old April 19th, 2002, 06:55 PM

Gryphin Gryphin is offline
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Default Re: New player struggling

quote:
I was enjoying the tactical discussions on this thread

Ok, here is one:
Armor vs Shields
Which do you develope first?
Against Humans?
Against AI?
Against Humans I will develope Armor only as a rapid way to Stealth Armor.
Against the AI I will always go for Armor because I know I can capture ships with Shields.
One Light Carrier with Shields will give me a huge amount of Tech.
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Old April 19th, 2002, 08:38 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: New player struggling

quote:
Originally posted by Growltigga:
<snip>
I'm not going to use fighters anymore, too fiddly building carriers and fighters and keeping them alltogether.

Aah, this is just experience my boy, my orbital spaceyards will build the carriers (say 7 turns for a light carrier) whilst the colony world builds the fighters but again, it is down to personal preference, I am currently playing a hotseat game and designing a fleet where almost every ship (CL and above) has at least 1 fighter bay - my fighters are all configured for ship-killing - it is an interesting development in power projection



Tigga: The other trick is to have your deep colony worlds build the carriers (i.e., 3-4 systems away from the front lines) and build fighters at systems closer to the action. Then, when the carriers are ready, they stop off along the way to pick up fighters. If you time it right, you can even launch the fighters and have them waiting in the carrier's path (my favorite is to stack them over the resupply colony, since I like to "top off the tank" before entering contested systems).

Interesting concept with putting fighter bays on all ships; I've toyed with that from time to time. It's similar to the Hydran race style from Star Fleet Battles...
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Old April 19th, 2002, 08:42 PM

Gryphin Gryphin is offline
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Default Re: New player struggling

quote:
It's similar to the Hydran race style from Star Fleet Battles...

And what the Japeniese were trying to build at the end of WWII.
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Old April 19th, 2002, 09:44 PM
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Default Re: New player struggling

Gryphin, you are dead right

IMHO, fighter bays on each ship (just 1 supported by 1 or more cargo bays) is quite cool. Very Star Wars, very Babs 5

there is not enough threat to have whopping loads of PD, but enough to make a good difference, especially armed up to the tens with FRAMS
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Old April 20th, 2002, 12:37 AM

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Default Re: New player struggling

This thread is one of the reasons I bought this game. A lot of damn helpful people. I have a few points and a question:

In regard to mines, they are a huge AI killer and I see both points to that play style. I like using them at warp points to slow down the really aggressive AI like the Romulans and Cardassians (if you are using those ships)

I am having a problem with sats though. I did not really use them since the patch but I put cloaking armor on them and after I cloak them, even if I decloak them, they will not attack enemy ships unless there is a ship of mine there too. Any ideas on this one or is there something I do not know about sats?

Fighters are a HUGE bonus to your fleets but you need super amounts of patience to do the whole fighter thing right. I prefer fighters at planets more than than WP because they can leave and attack a ship before it even gets there if needed.

Lots of good tactics here, can't wait to try them out in my next game.

Thanks all.
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Old April 20th, 2002, 01:02 AM
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Default Re: New player struggling

They can't attack at WILL unless your ships are there.

Satelites are cheap way to guard your planets early on game. Later on, their lack of space and bonuses that other units have makes them worthless, unless you plan to build them to detect hidden ships.

Although satellites will attack as soon as an enemy ships get in there.
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Old April 20th, 2002, 06:31 AM
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Default Re: New player struggling

Andy, defending wormholes is probably the best defense, however, remember if your playing human,and they get the wormhole building/closer, (can't remember names off hand) then your wormhole defense becomes far less affective unless you in turn build the system shield that prevents opening and closing wh in that system. So when playing a human player, you may want to research the shield earlier then if playng an ai

be careful, be very very careful
look to the sky
its "THEM"

just some ideas mac
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