.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2008, 09:28 AM
theenemy's Avatar

theenemy theenemy is offline
Corporal
 
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
theenemy is on a distinguished road
Default problem with colonizing(bug???)

I got this game (SEV) a couple of days ago but haven't really had time to play it until now. But anyway, my problem is the following. When I execute the colonize command to a colony ship everything seems fine. The only problem is that my colony ships refuse to move to the designated planet. They just stand...I mean float on the same hex turn after turn. Everything else seems OK. I know that you only can colonize planets of the same type as your homeworlds and that's exactly what I'm trying to do. Bug anyone?
__________________
My life has the tendency to fall apart when I'm awake, you know?
Reply With Quote
  #2  
Old January 19th, 2008, 09:37 AM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: problem with colonizing(bug???)

Did you build colonizer yourself or let AI do it ? - maybe you missed something - Did you load "population " ? Add Kwok's " Balance Mod " for a better running game
Reply With Quote
  #3  
Old January 19th, 2008, 09:46 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: problem with colonizing(bug???)

I will go through a list of things you might want to check. Please excuse me if they sound obvious.

1. Does the ship have a colony module?
2. does it have engines?
3. Are you giving orders over a homeworld?. When you order it to colonise, it must either have colonists or be orbiting a planet to automatically pick some up. Although scratch that, it can still colonise even without people (just it won't be able to build and no one will immigrate there)

I can't think of anything else, but this might be because some things are so obvious to me (A veteran) I don't think of them.

ps. oh. Are you playing a simultaneous game. In that case every empire places orders then they all run. The ship won't go off and colonise until you finish the turn and run the next.
Reply With Quote
  #4  
Old January 19th, 2008, 11:40 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: problem with colonizing(bug???)

You've updated the game to the latest version?

When you execute the command, does movement lines appear from the ship to the location?
Reply With Quote
  #5  
Old January 19th, 2008, 12:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: problem with colonizing(bug???)

A lack of engines seems to be the answer most consistent with the stated conditions.

Stock SE5 does not require you to add any engines at all, but a colony ship isn't terribly useful without them.

Many people around here have run into a situation where they redesign a warship, and marvel at how using some other gun has given them more firepower than they expected. After building the first few engine-less ships, you learn that what seems too good to be true is
Reply With Quote
  #6  
Old January 19th, 2008, 12:24 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: problem with colonizing(bug???)

Post your save game file.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old January 19th, 2008, 04:44 PM
theenemy's Avatar

theenemy theenemy is offline
Corporal
 
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
theenemy is on a distinguished road
Default Re: problem with colonizing(bug???)

Actually, now it comes to mind that I may have forgot to add engines. I only followed the warnings list when I built the ship.

Oh, silly me...
__________________
My life has the tendency to fall apart when I'm awake, you know?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.