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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 3rd, 2008, 10:08 AM
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DakaSha DakaSha is offline
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Default Re: Conceptual Balance Mod 1.2

woohoo!

thanks qm ^^
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Old February 3rd, 2008, 06:56 PM

Shovah32 Shovah32 is offline
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Default Re: Conceptual Balance Mod 1.2

Thanks. Can't wait to get using a phoenix. Immortal to handle afflictions and with phoenix pyre from turn one..

Will every giant eagle I summon be a commander, or is the commander a separate spell?
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Old February 3rd, 2008, 07:34 PM

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Default Re: Conceptual Balance Mod 1.2

They're all commanders. It replaces the original troop summon.
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Old February 4th, 2008, 06:54 AM
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Default Re: Conceptual Balance Mod 1.2

Aaaaaah !
A big thank for this speedy work QM ! The Father Of All Mods is back again ! ( no offense intended to any mod or modder of any race, origin, religion or philosophical current).
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Old February 4th, 2008, 07:49 AM

Zeldor Zeldor is offline
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Default Re: Conceptual Balance Mod 1.2

Gotta start MP game with that
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