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Old February 9th, 2008, 01:07 PM
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Default Re: Conceptual Balance Mod 1.2

Or you could make the pikemen triple size-three units like the Skavenslaves. Now they look like they have a tight formation, and they resist trampling too. When a triple is reduced to a double or single, then it's easy for the cavalry to trample it.

The main thing broken about this is that after a battle, 12 leftover single-pikemen units could not recombine into 4 triple-pikemen units.
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Old February 9th, 2008, 01:27 PM

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Default Re: Conceptual Balance Mod 1.2

Also AOE effects can kill a maximum of 1 pikeman/skavenslave per square, which definitely bothers me.
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Old February 9th, 2008, 04:32 PM

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Default Re: Conceptual Balance Mod 1.2

Not to mention the weirdness with stuff like soul slay, afflictions, and gift of reason.
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Old February 9th, 2008, 01:08 PM
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Default Re: Conceptual Balance Mod 1.2

Quote:
gain a charge bonus to damage based on the attacking mounted unit's AP
I like that. But what about non-pike units with animalawe? They are still being attacked by the cavalry. I think that, whether you give pikes animalawe or not, all cavalry should be animal.
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Old February 9th, 2008, 04:18 AM
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Default Re: Conceptual Balance Mod 1.2

Quote:
mathusalem said:
I like your mod very much

But, with 3,14, Touch of Madness is fixed, perhaps you should restore this spell now.
A scout of mine just witnessed a battle with a bunch of Crones blasting their (Man's) archers with Touch of Madness, in a 3.14 game. Not my nation, but I'm fairly sure the Crones were scripted to cast Panic, intended for enemy units out of range. Like 6 Crones casting, every single one casting Touch of Madness, and all of the casts hitting archers or slingers.

The next round was worse, the crones managed to berserk a crone and Man's god too, in addition to some more slingers and archers.

IMO it's still not ready for prime time.
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