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  #1  
Old February 10th, 2008, 01:18 PM
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Default Re: New Mod: Blood Elves

Ah, well, that's true - but in that case, they need better stats or something .

But that was a typo, I meant - low capital admin should figure into *mage* costs. The gold cost of units is actually pretty negligible for most nations, although not at all for this one.

I'm going to do a bit more testing and fiddling.
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Old February 25th, 2008, 04:12 PM
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Default Re: New Mod: Blood Elves

Version 0.30

Lowered "Fey Assassin" HP by half and reduced his price.
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Old February 26th, 2008, 12:38 PM
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Default Re: New Mod: Blood Elves

- Storm Lord got Air 3 and higher price;
- Crimson Commander replaced Storm Lord as a PD commander;
- Lord Militants sprite finally got a shadow.
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Old March 8th, 2008, 11:13 PM
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Default Re: New Mod: Blood Elves

- Gave "Green Druid" springpower 3 and raised animalawe to 1;
- Added a new spell "Contact Goddess of Magic" (She is unique. She should be a heretic but i couldnt give her uniqueness and heretic at the same time).
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Old July 30th, 2008, 05:24 AM
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Default Re: New Mod: Blood Elves

Version 0.31

Changed unit numbers to 2600-2630.
When the new patch comes out remind me to fix the Goddess of Magic.
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Old August 30th, 2008, 02:12 PM
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Default Re: Blood Elves

Version 0.32

- Added a new unit "Hamadryad Seedling" as a domsummon for Hamadryad;
- "Demonic Roar" weapon is now a mind weapon;
- "Goddess of Magic" is a heretic now;
- "Storm Lord" got #stormimmune;
- "Grotesque" is a #stonebeing;
- "Blood Chalice" got #bloodvengeance 1 and a raised cost of 225.
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