|
|
|
 |

March 26th, 2002, 03:05 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Hampsters...
PvK: I found a way..make a transparent shell and put a hair/fur texture on that and fur texture on the base....pain in the butt to do as I have to do each part in DOGA L3 with this effect *groan*...
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

March 26th, 2002, 05:28 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Hampsters...
Good job!
My only recommendation would be to increase the size of the ships a bit to fill up the portraits a little nicer. But other than that, it looks like it's lots of fun.
|

March 26th, 2002, 05:38 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Hampsters...
Thanks Cap'n, next Version I'll do just that (especially the satellite, mine and small fighters). I'll also re-do them with the better "fur". May take awhile as I am currently working on another set and I would do it after the next TDM-modpak to get revised EEE AI files  ).
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|