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  #1  
Old March 3rd, 2008, 06:45 PM
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Default Re: Siege mechanics in manual wrong?

Really, how good did you think bird were against stone walls?!

You: Birds, tear that fortress down! It is an order!
Birds: Squawk?

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Old March 3rd, 2008, 06:45 PM
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Default Re: Siege mechanics in manual wrong?

They are bad at both, as all "animal" tag units. Mindless are pretty bad as well... lol 1/10th of a normal unit.
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Old March 3rd, 2008, 07:10 PM
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Default Re: Siege mechanics in manual wrong?

Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
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Old March 3rd, 2008, 07:42 PM
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Default Re: Siege mechanics in manual wrong?

*imagines llamabeast pulling his hair at the thousands of birds he's summoned*

*points and laughs at llamabeast*

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Old March 3rd, 2008, 07:44 PM

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Default Re: Siege mechanics in manual wrong?

I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
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Old March 3rd, 2008, 07:45 PM
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Default Re: Siege mechanics in manual wrong?


When using map edit commands I could not find any logical formula for sieging units verses the defending units.
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Old March 3rd, 2008, 07:53 PM
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Default Re: Siege mechanics in manual wrong?

What about the poor monkeys? Why doesn't anyone think of the monkeys!
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Old March 3rd, 2008, 08:11 PM

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Default Re: Siege mechanics in manual wrong?

Excellent point Endoperez.

One way To help the Monkeys would be to give elephants a siege bonus since they are highly trainable and would likely be good in a siege.
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Old March 3rd, 2008, 08:41 PM

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Default Re: Siege mechanics in manual wrong?

I always imagined the birds were dropping rocks, not pecking at the walls!

Saulot: Your post made me laugh.
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Old March 4th, 2008, 03:27 AM
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Default Re: Siege mechanics in manual wrong?

Quote:
ano said:
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
I think you are wrong. If the soulless has 20 strength its value for tearing down a castle is:
20*20=400
400/100=4 (non mindless value)
4*0.1 (for being mindless 90% off) = 0,4

So 4 for a none mindless and 0.4 for a mindless, both with the strength of 20. I would say mindless pretty much suck at sieges.
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