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March 3rd, 2008, 06:45 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Siege mechanics in manual wrong?
Really, how good did you think bird were against stone walls?!
You: Birds, tear that fortress down! It is an order!
Birds: Squawk?

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March 3rd, 2008, 06:45 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Siege mechanics in manual wrong?
They are bad at both, as all "animal" tag units. Mindless are pretty bad as well... lol 1/10th of a normal unit.
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March 3rd, 2008, 07:10 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Siege mechanics in manual wrong?
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building 
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March 3rd, 2008, 07:42 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Siege mechanics in manual wrong?
*imagines llamabeast pulling his hair at the thousands of birds he's summoned*
*points and laughs at llamabeast*

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March 3rd, 2008, 07:44 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Siege mechanics in manual wrong?
I have seen dozens of players use birds in mp games to siege, so it is not just llamabeast. But I did test them because i was considering using them for the 1st time and i wanted to see what bang i was getting for my buck(not being a trusting guy).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 3rd, 2008, 07:45 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Siege mechanics in manual wrong?
When using map edit commands I could not find any logical formula for sieging units verses the defending units.
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There can be only one.
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March 3rd, 2008, 07:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Siege mechanics in manual wrong?
What about the poor monkeys? Why doesn't anyone think of the monkeys!
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March 3rd, 2008, 08:11 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Siege mechanics in manual wrong?
Excellent point Endoperez.
One way To help the Monkeys would be to give elephants a siege bonus since they are highly trainable and would likely be good in a siege.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 3rd, 2008, 08:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Siege mechanics in manual wrong?
I always imagined the birds were dropping rocks, not pecking at the walls!
Saulot: Your post made me laugh. 
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March 4th, 2008, 03:27 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Siege mechanics in manual wrong?
Quote:
ano said:
Mindless units crack walls really fast. Lankan soulless are the cheapest wall-breakers. I think, they don't really have a penalty for sieging, because Breaking is always easier than building
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I think you are wrong. If the soulless has 20 strength its value for tearing down a castle is:
20*20=400
400/100=4 (non mindless value)
4*0.1 (for being mindless 90% off) = 0,4
So 4 for a none mindless and 0.4 for a mindless, both with the strength of 20. I would say mindless pretty much suck at sieges.
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