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March 4th, 2008, 01:13 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Conceptual Balance Mod 1.21
In my 'question Of balance' game I created a pretender build in order to cast Carrion Woods. Doing so is pricy. Not only do you need a Prentender that has both nature and death, you need a high dominion, and a life scale in order to make the spell effective. In order to make this build, I had to give up blessed centaurs. But we will see if the spell is overpowered at level 0 or not. But at level 0 it does make Pangaea a lot more interesting to play.
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March 4th, 2008, 05:25 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Conceptual Balance Mod 1.21
Oh yes, no doubt it does. Ghost raiders at level 0 would also make Helheim and CTis a lot more interesting to play.
P.S.
My own pretender has death and nature, and very good scales. I fail to see the 'sacrifice'.
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March 4th, 2008, 06:37 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Conceptual Balance Mod 1.21
Dominions II had a theme in which Pangaea started the game with Carrion Woods as a dominion effect. They had Nature/Death mages and level 0 national spells for summoning the Carrion lords and ladies and critters that now have to be researched. I don't remember how good it was considered, but I doubt level 0 Carrion Woods is as big of a problem as you think. It kills off population, reducing your income and your capability to recruit normal troops or mages.
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March 4th, 2008, 07:21 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Conceptual Balance Mod 1.21
Playing Mid Marignon, I had the AI cast wild hunt against me, and if I recall correctly, it only works in forests, so it's not that hard to avoid having your mage priests killed (quite annoying though).
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 5th, 2008, 01:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.21
Isn't it a bug with lvl0 Carron Woods? I think they should be lvl 7 or 8.
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March 5th, 2008, 05:34 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Conceptual Balance Mod 1.21
It is intended, so as to make the casting of carrion woods easier and more of a thematic choice. (never used it, so I don't know if it is worth the gems)
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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March 6th, 2008, 07:54 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Conceptual Balance Mod 1.21
It's worse in the forests, but attacks can happen absolutely anywhere, including your own capitol. There are no domain or terrain restrictions afaik, except for attackers strength maybe.
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