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March 18th, 2008, 06:03 PM
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Shrapnel Fanatic
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Re: SE5 Beta 1.67 Changelog
Surely you can still use a tectonic bomb!
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March 18th, 2008, 07:44 PM
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Shrapnel Fanatic
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Re: SE5 Beta 1.67 Changelog
Doesn't say anything about tectonic bombs that I can see.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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March 18th, 2008, 10:09 PM
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General
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Join Date: Apr 2001
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Re: SE5 Beta 1.67 Changelog
But INVISIBLE tectonic bombs, now, THOSE are completely off limits 
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The Ed draws near! What dost thou deaux?
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March 18th, 2008, 10:40 PM
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Shrapnel Fanatic
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Re: SE5 Beta 1.67 Changelog
Invisible tectonic bombs don't exist.
I know this, for I can't see them.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 19th, 2008, 10:02 PM
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Join Date: Apr 2001
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Re: SE5 Beta 1.67 Changelog
/me casts Make Invisible on Narf 
__________________
The Ed draws near! What dost thou deaux?
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March 19th, 2008, 10:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: SE5 Beta 1.67 Changelog
Quote:
Ed Kolis said:
/me casts Make Invisible on Narf
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AAAAAHHHH!!!! I DON'T EXIST!!!!
/me runs in circles, screams and shouts.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 20th, 2008, 08:28 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5 Beta 1.70 Changelog
The latest from the beta:
Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's emergency build rate.
3. Changed - Ships in combat with the same target will spread out around the target a bit more.
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
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