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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 29th, 2008, 03:29 AM

TheMenacer TheMenacer is offline
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Default Re: Conceptual Balance Mod 1.21

I have to say that while making LA Agartha's top level necromancers capital only is perfectly fine because those guys are completely nuts, the second tier mages should be stepped up a bit because as it stands you're paying something like another 40 gold and taking a unit with old age for all of one level of priest magic, which is pretty situational. Something to make the choice between the two non-capital only necromancers a little less obvious would make sense I think, maybe more death/earth so that they could summon nearly as well as a ktonian necromancer, but no fire so they couldn't bust out the crazy evocations as much.
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