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March 29th, 2008, 07:28 PM
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Private
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Join Date: Oct 2006
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Re: Conceptual Balance Mod 1.21
I'm almost certain that you've covered this before - and I'm not questioning your decision, because you're far better than me at this game - but what was the reasoning behind removing sacred from all Niefelheim's recruitables?
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March 29th, 2008, 07:37 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance Mod 1.21
Here's the Niefelheim code.
--Niefelhiem EA
-Hurlers
#selectmonster 1305
#def 9
#end
-Niefel Giant
#selectmonster 845
#clearspec
#coldpower 1
#cold
#coldres 100
#fireres -50
#end
-Jotun Spearmen
#selectmonster 1303
#end
-Jotun Javelinist
#selectmonster 1304
#mor 13
#end
-Jotun Skin Shifters
#selectmonster 1310
#gcost 90
#end
-Jotun Herse
#selectmonster 1301
#gcost 50
#end
By using clearspec sacred and other abilities are removed. qm then puts cold immunity, fire weakness, coldpower and chill back,.. but the chill is 3 rather than 15, which is a huge difference. Also no sacred put back.
I'm not sure if this is intended or not. I doubt it is. I'd never realised how nerfed the niefels were in this cbm, anyway.
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March 29th, 2008, 07:40 PM
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General
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Join Date: Oct 2006
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Re: Conceptual Balance Mod 1.21
Niefels without sacred is like pizza without cheese. Toast, basically. 
__________________
You've sailed off the edge of the map--here there be badgers!
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March 29th, 2008, 07:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod 1.21
Removing sacredness is most certainly not intended. I did intend to lower the chill, and it's unfortunate that it is not possible to set custom chill levels.
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April 9th, 2008, 02:37 PM
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Captain
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Re: Conceptual Balance Mod 1.21
Something I just noticed as I'm about to start a CB 1.21 game as MA Ulm -- the Piercer item was changed to requiring 1 level in earth only to forge.
Maybe I am alone in thinking this is unbalanced..
The Piercer was one of my favorite missile weapon items in base game.. with this change.. I mean.. wow!!! I am loving it as Ulm, but I sort of feel bad for those who will perish utterly under a rain of Piercer fire.
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April 9th, 2008, 02:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Conceptual Balance Mod 1.21
Well, I have yet to ever have something important die to a piercer (or any magic bow), but maybe I'm in the minority. Rest assured, if they start cropping up everywhere I'll take another look at them.
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April 9th, 2008, 03:30 PM
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.21
You are probably right that it won't make much of a difference for most races. But, you have removed the major barrier that prevented MA Ulm from mass producing them early on.
Now I will be able to mass produce them as soon as I get the research. Ulm will easily be able to get.. I dunno... 10-20 of them in their armies by turn 20-25. SCs and thugs without air shield will get shredded.
But maybe this is not such a bad thing. Ulm needed some help against SCs.
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