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April 7th, 2002, 02:01 AM
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Corporal
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Join Date: Dec 2000
Location: Italy
Posts: 134
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Re: SE IV Holy Grail
I suppose that in order to be able play over 64.000 turns, you need to be one of the following:
a) an AI (possibly blocked in a single system by black holes
b) deliberately trying to see if the game freezes or resets the clock to 2400.0, using the none-AI mod, simulating play on different machines, and batch-hosting it
c) insane.
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April 7th, 2002, 01:45 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: SE IV Holy Grail
This was my goal when I first played an earlier Version of proportions. I wanted to see the production rate of a fully populated sprereworld (at the time PvK had the pop modifiers set so that a fully loaded sphereworld would have a 2000% consruction bonus, or something like that). However, I gave up when I did the math and realized that it would take a minimum of 600+ years to fill the beast up (just with population).
Not to mention the fact that I was declared MEE when I decided that it would be a good idea to build three sphereworlds at once (it was a trinary system, I couldn't help it). That was also when I realized that the starbases that go into the creation of your sphereworld aren't actually destroyed, and so continue to add points to your score. 63 starbases can push it pretty high.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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April 7th, 2002, 04:52 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SE IV Holy Grail
Same thing happened to me when I decided to use the first 10 game turns to emergency build BSYs over each of my homeworlds (5 planet start). I also had my BSYs build more BSYs at emergency build (3 turns/base). At around, oh, 75 or so bases and turn 11, I made my first contact, and promptly found myself at war with the galaxy. Not a good start. 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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April 7th, 2002, 09:53 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: SE IV Holy Grail
In a non-Proportions game, the fully populated Shpere World is something of a farce. IIRC, there was no bonus to production for populations over 10B, for this reason, the best possible bonus was the same for both Sphere World and Ring World.
Why pack any more than 10000 units of population on a Sphere World? The slaving masses will do more good in other places...
Anyone make effective (non-"I've already beat you but I'm going to build this first.") use of a Sphere World in a multiplayer game?
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April 7th, 2002, 10:52 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE IV Holy Grail
Well, messing around I've discovered that if I take out EVERYTHING except for one player world, I get around 2000 turns per minute or 33 turns a second.
So getting up to the theoretical max would take half an hour with F12 held down. I'll try it out tommarrow (err, today, later. 2 AM)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 11th, 2002, 05:22 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE IV Holy Grail
Got back to the testing. Currently at EDIT: YEAR, not turn 9000 with no ill effects.
Side note: my race is still marked as "newborn"
Phoenix-D
[ 11 April 2002: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 11th, 2002, 06:46 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE IV Holy Grail
Currently on year 23400.0
I have encountered a bug; the clock only updates every year, instead of every month. Not exactly huge priority, I'd think
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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