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  #1  
Old April 7th, 2002, 01:45 AM
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Default Re: SE IV Holy Grail

This was my goal when I first played an earlier Version of proportions. I wanted to see the production rate of a fully populated sprereworld (at the time PvK had the pop modifiers set so that a fully loaded sphereworld would have a 2000% consruction bonus, or something like that). However, I gave up when I did the math and realized that it would take a minimum of 600+ years to fill the beast up (just with population).

Not to mention the fact that I was declared MEE when I decided that it would be a good idea to build three sphereworlds at once (it was a trinary system, I couldn't help it). That was also when I realized that the starbases that go into the creation of your sphereworld aren't actually destroyed, and so continue to add points to your score. 63 starbases can push it pretty high.
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Old April 7th, 2002, 04:52 AM
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Default Re: SE IV Holy Grail

Same thing happened to me when I decided to use the first 10 game turns to emergency build BSYs over each of my homeworlds (5 planet start). I also had my BSYs build more BSYs at emergency build (3 turns/base). At around, oh, 75 or so bases and turn 11, I made my first contact, and promptly found myself at war with the galaxy. Not a good start.
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Old April 7th, 2002, 09:53 AM

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Default Re: SE IV Holy Grail

In a non-Proportions game, the fully populated Shpere World is something of a farce. IIRC, there was no bonus to production for populations over 10B, for this reason, the best possible bonus was the same for both Sphere World and Ring World.

Why pack any more than 10000 units of population on a Sphere World? The slaving masses will do more good in other places...

Anyone make effective (non-"I've already beat you but I'm going to build this first.") use of a Sphere World in a multiplayer game?
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Old April 7th, 2002, 10:52 AM

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Default Re: SE IV Holy Grail

Well, messing around I've discovered that if I take out EVERYTHING except for one player world, I get around 2000 turns per minute or 33 turns a second.

So getting up to the theoretical max would take half an hour with F12 held down. I'll try it out tommarrow (err, today, later. 2 AM)

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Old April 11th, 2002, 05:22 AM

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Default Re: SE IV Holy Grail

Got back to the testing. Currently at EDIT: YEAR, not turn 9000 with no ill effects.

Side note: my race is still marked as "newborn"

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[ 11 April 2002: Message edited by: Phoenix-D ]

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Old April 11th, 2002, 06:46 AM

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Default Re: SE IV Holy Grail

Currently on year 23400.0

I have encountered a bug; the clock only updates every year, instead of every month. Not exactly huge priority, I'd think

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Old April 12th, 2002, 01:07 AM
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Default Re: SE IV Holy Grail

quote:
Originally posted by Phoenix-D:
Got back to the testing. Currently at EDIT: YEAR, not turn 9000 with no ill effects.

Side note: my race is still marked as "newborn"

Phoenix-D

[ 11 April 2002: Message edited by: Phoenix-D ]




I think the race "age" is determined by how many ships have been build, how many planets colonized, etc. but not by how many turns did it Last
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