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  #1  
Old April 11th, 2008, 12:49 PM
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Default Re: Medusa Sheild is killing blind and undead, bug

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Xietor said:
And lest you forget, the 3 medusas were as powerful as gods.

Since we are getting all technical and letting our true nerdlyness show I would like to correct this statement as I often see/hear people use "Medusa" when they should be using "Gorgon", it is a very common mistake so I mean no disrespect to you personally Xietor.

The species, if you wish to call it that, is Gorgon. Stheno, Euryale, and Medusa were the names of the Gorgon sisters of Greek Mythology.

As for the topic, I think from a technical standpoint all mindless beings would be immune to the effects of the Medusa Shield and Gorgon petrification because the reason people would be turned to stone when they looked at a Gorgon was because they were so hideously ugly. Mindless beings have no mind to comprehend ugliness, they are just constructs being controlled by their master. It would be like saying a robot or a car being driven by a person could be turned to stone. Now the person driving the car could be if they weren't careful, but it's not going to stop the car.

From a game play perspective it could be possible to say that all mindless being are "bind" because their mind, or lack there of, does not process what the eyes are seeing so even if they have eye balls it doesn't mean they work, like people who are blind from birth they still have eye balls... usually.

I don't know how this would affect game balance though.
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  #2  
Old April 11th, 2008, 03:27 PM
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Default Re: Medusa Sheild is killing blind and undead, bug

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deadboi said:
It would be like saying a robot or a car being driven by a person could be turned to stone.
On a side note... within DOM_3 mindless beings such as the vine ogres can receive the feeblemind affliction which is equivalent to a unit without eyes receiving the 'lost an eye' affliction.
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  #3  
Old April 11th, 2008, 05:32 PM
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Default Re: Medusa Sheild is killing blind and undead, bug

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NTJedi said:
On a side note... within DOM_3 mindless beings such as the vine ogres can receive the feeblemind affliction which is equivalent to a unit without eyes receiving the 'lost an eye' affliction.
True, to me those sounds more like a bug/over sight then by design. Depending on how the game is coded it could be difficult to fix and could require some serious refactoring which is always problematic.

The same is true for the topic, although it more comes down to defining what actually causes the petrification. Is it a kind of ray blast from the Gorgon/Aegis that hits a target and turns them to stone like in God of War? Or is it merely the target seeing the hideous visage of the Gorgon/Aegis that causes them to turn them to stone?

There is a slight difference in the descriptions for the Gorgon and the Aegis as far as how they work exactly.

The description for the petrification effect of the Gorgon states "This unit is so hideous that onlookers will be petrified if they attack the beast". Implying that only the target must see the Gorgon, the Gorgon does not necessarily have to see the target.

The description of the Aegis says "The image is so vivid that anyone who meets the mad gaze of the painted eyes". I'm assuming this would mean eye contact, the target eyes must meet the eyes of the Aegis.

So according to the descriptions, it would seem that the latter is the more likely of scenarios as to how the petrification is suppose to work. For simplicity sake we could say that the target would need to make eye contact with the Gorgon, just like with the Aegis. But in both cases the targets eyes must meet the eyes of the Gorgon/Aegis and it is the hideous and horrific visage of the Gorgan/Aegis that causes the petrification. Therefore, blind units should not be effected and animated mindless constructs that are incapable of comprehending ugliness or horror would not be effected.

I have no qualms about how it works currently, after all it can always be chalked up to "It's Magic", this is only my interpretation given the information that is provided. If it is working as intended then perhaps the definitions need to be altered or clarified.
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Old April 12th, 2008, 01:48 AM
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Default Re: Medusa Sheild is killing blind and undead, bug

Yes, I agree that blind and mindless units should be immune from petrification. It should not imbalance mindless units that much since most SC's are not mindless.
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Old April 12th, 2008, 07:41 AM

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Default Re: Medusa Sheild is killing blind and undead, bug

To me it sounds like the Aegis has a gaze attack and is able to look at both blind and mindless.

On the other hand the Gorgon should not turn mindless or blind to stone.
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Old April 13th, 2008, 09:47 PM
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Default Re: Medusa Sheild is killing blind and undead, bug

Yes, maybe the Stone Sword is on contact and not vision based. The spell Petrify might also not be vision based so perhaps these two are exceptions to the mindless/blind immunity. The Aegis still seems like you need to see it before petrification occurs.

Hmmm this thread contains high levels of nerdiness.
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Old April 14th, 2008, 12:40 AM

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Default Re: Medusa Sheild is killing blind and undead, bug

Its MAGIC.
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