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  #1  
Old April 11th, 2002, 05:24 AM
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Default Re: Proportions 2.1 available

Re: Unit boarding parties

AFAIK, units aren't checked for ship capture. In the earliest Versions of P&N, pirate fighters had "Swashbuckler Pods"; but due to hard code issues, they didn't do anything (except take up space and look pretty ).

S_J would probably have the latest on this, though.
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Old April 12th, 2002, 01:14 AM
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Default Re: Proportions 2.1 available

So, does it work with SE 1.67 ?
I want to install the new patch but reluctant to do it if it is incompatible with Proportions.

Weapon balance issue :

Shard cannons an null-space projectors got a boost in Proportions to compensate for new "internal" armour.
But Temporal Shifter (temporal null-space weapons) has not been changed. I suggest +20 to its damage (exactly the same bonus as to N-S projector)
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Old April 11th, 2002, 03:37 PM

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Default Re: Proportions 2.1 available

I'll probably hold off on the patch (when I find a way to download it since the .exe won't pass the firewall) since I prefer playing Proportions with the AI able to build colonizers...
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Old April 11th, 2002, 04:44 PM
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Default Re: Proportions 2.1 available

Wr8th re: firewall.

Just get someone to zip it and email it to you, that'll work, won't it?

I'll do it if you like, mail me on dogscoff@altavista.co.uk
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Old April 11th, 2002, 06:00 PM

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Default Re: Proportions 2.1 available

Thanks very much D. for your kind offer.

I'm gonna try a workaround and see if my wife can download it (they don't have the same firewall restriction where she works). I don't want to put anyone out if I can avoid it. If my idea doesn't work, I'll take you up on your offer.

Thanks again.
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Old April 11th, 2002, 07:21 PM

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Default Re: Proportions 2.1 available

PvK,

What's the reason behind making the new tri-polar map the default. Does the AI work better with it vs. others?
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Old April 11th, 2002, 08:35 PM
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Default Re: Proportions 2.1 available

The Tri-Polar quadrant is just my current favourite. I like the layout and variety of the quadrant shapes and connections it creates, and it's the Last one I tweaked. It is pretty good for the current AI because it has a relatively low number of planetless systems. The Sidereal type is pretty good for the AI, too. I'm hoping to steal some time to tweak the AI a bit for 2.2, and then that'll matter less.

I am thinking that Gold 1.67 does have an issue with the AI for Colony Ship design in Proportions, so I'll try to come up with a 2.2 to deal with it, as soon as my spare time allows (I'm not sure what I need to do to fix it, but I think/hope it might be simple.)

Oleg, thanks for the comment on the Temporal Shifter. Let's see... hmm, yes, I think you're right - I'll extend the highest tech level in about the same way as with the NSP.

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