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April 11th, 2002, 05:24 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Proportions 2.1 available
Re: Unit boarding parties
AFAIK, units aren't checked for ship capture. In the earliest Versions of P&N, pirate fighters had "Swashbuckler Pods"; but due to hard code issues, they didn't do anything (except take up space and look pretty  ).
S_J would probably have the latest on this, though.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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April 12th, 2002, 01:14 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions 2.1 available
So, does it work with SE 1.67 ?
I want to install the new patch but reluctant to do it if it is incompatible with Proportions.
Weapon balance issue :
Shard cannons an null-space projectors got a boost in Proportions to compensate for new "internal" armour.
But Temporal Shifter (temporal null-space weapons) has not been changed. I suggest +20 to its damage (exactly the same bonus as to N-S projector)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 11th, 2002, 03:37 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: Proportions 2.1 available
I'll probably hold off on the patch (when I find a way to download it since the .exe won't pass the firewall) since I prefer playing Proportions with the AI able to build colonizers...
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[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 04:44 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions 2.1 available
Wr8th re: firewall.
Just get someone to zip it and email it to you, that'll work, won't it?
I'll do it if you like, mail me on dogscoff@altavista.co.uk
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April 11th, 2002, 06:00 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
Posts: 124
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Re: Proportions 2.1 available
Thanks very much D. for your kind offer.
I'm gonna try a workaround and see if my wife can download it (they don't have the same firewall restriction where she works). I don't want to put anyone out if I can avoid it. If my idea doesn't work, I'll take you up on your offer.
Thanks again.
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 07:21 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: Proportions 2.1 available
PvK,
What's the reason behind making the new tri-polar map the default. Does the AI work better with it vs. others?
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.
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April 11th, 2002, 08:35 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions 2.1 available
The Tri-Polar quadrant is just my current favourite. I like the layout and variety of the quadrant shapes and connections it creates, and it's the Last one I tweaked. It is pretty good for the current AI because it has a relatively low number of planetless systems. The Sidereal type is pretty good for the AI, too. I'm hoping to steal some time to tweak the AI a bit for 2.2, and then that'll matter less.
I am thinking that Gold 1.67 does have an issue with the AI for Colony Ship design in Proportions, so I'll try to come up with a 2.2 to deal with it, as soon as my spare time allows (I'm not sure what I need to do to fix it, but I think/hope it might be simple.)
Oleg, thanks for the comment on the Temporal Shifter. Let's see... hmm, yes, I think you're right - I'll extend the highest tech level in about the same way as with the NSP.
PvK
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