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Old April 13th, 2002, 01:26 AM
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Default Re: Proportions 2.1 available

Is it right that a transport ship in this mod only hold 4M?
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Old April 13th, 2002, 01:53 AM
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Default Re: Proportions 2.1 available

quote:
Originally posted by mottlee:
Is it right that a transport ship in this mod only hold 4M?



Yes, and I think it is quite generous. Can you imagine a starship capable to transfer four million people to another world ?
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Old April 12th, 2002, 04:21 PM

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Default Re: Proportions 2.1 available

I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.
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Old April 12th, 2002, 04:35 PM

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Default Re: Proportions 2.1 available

quote:
Originally posted by Schwarzbart:
I reduced the Cargo Storage of the Cargo Bay's even lower! I don't think that a Cargo Bay can store more then its size.


While that is certainly up to you, I can't see the logic behind it. The size of the cargo bay is a weight IE 20kT, not a space like m3. So cargo bay advances would be things that allow you to secure cargo with the lightest structure and material allowed.

Of course if it makes a better game for you, then go for it! But there is no problem for a cargo bay holding more than it weighs.
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Old April 12th, 2002, 04:45 PM

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Default Re: Proportions 2.1 available

quote:
Originally posted by bstripp:


While that is certainly up to you, I can't see the logic behind it. The size of the cargo bay is a weight IE 20kT, not a space like m3. So cargo bay advances would be things that allow you to secure cargo with the lightest structure and material allowed.



If I understand your answear right then is the ship size of a Fighter its weight and the Ship size of a Escort its volume?
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Old April 12th, 2002, 05:50 PM
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Default Re: Proportions 2.1 available

I checked proportions with 1.67 patch and there seems to be no problems with AI and colony ships.
(1 planet start, low starting tech)
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Old April 12th, 2002, 06:46 PM
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Default Re: Proportions 2.1 available

Yes, I think I was overreacting to a test game where none of the AI's had done any colonizing in the first three years. It was Version 1.66, and I think I was probably just surprised by their slowness to build a colony ship, but I think now it was because of their AI files being that way and not because of a bug, so I should've tested more.

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