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April 24th, 2008, 11:46 AM
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Private
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Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Moving immobile commanders / pretenders
Transforming a treelord is what I've been doing in one of my current SP games. A useful byproduct of this is that once transformed the treelord can be summoned again, since transformation seems to break their uniqueness.
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April 24th, 2008, 11:48 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Moving immobile commanders / pretenders
That answered my question, mindlar, thanks.
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April 24th, 2008, 11:55 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Moving immobile commanders / pretenders
That should qualify as a bug, no matter how useful it is.
They are unique. The transformed Treelord is still the same being, just changed.
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April 24th, 2008, 12:00 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Moving immobile commanders / pretenders
transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
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April 24th, 2008, 12:03 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Moving immobile commanders / pretenders
Thankee muchly, we have another red flag. You guys keep coming up with more and more exotic exploits and bugs, so up on the list this one goes.
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April 24th, 2008, 12:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Moving immobile commanders / pretenders
Quote:
Argitoth said:
transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
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What does "transform a water queen" mean? Have it cast Transformation?
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April 24th, 2008, 12:27 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Moving immobile commanders / pretenders
Transformation is not the best way to spend gems I guess. Unless you just want a creature that simply moves, not useful one.
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April 24th, 2008, 02:08 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Moving immobile commanders / pretenders
> > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
> > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
> What does "transform a water queen" mean? Have it cast Transformation?
He probably meant "Get her into the Hall of fame", or "Summon a Water Queen".
Both are rather tricky in late game. I would much rather have a Water Queen
than a giant mummy, and a chance to get a Water Queen.
Anyway. Why waste 50W and 15D gems for a giant mummy with some water magic?
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