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  #11  
Old April 24th, 2008, 12:03 PM
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Default Re: Moving immobile commanders / pretenders

Thankee muchly, we have another red flag. You guys keep coming up with more and more exotic exploits and bugs, so up on the list this one goes.
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  #12  
Old April 24th, 2008, 12:25 PM
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Default Re: Moving immobile commanders / pretenders

Quote:
Argitoth said:
transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
What does "transform a water queen" mean? Have it cast Transformation?
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  #13  
Old April 24th, 2008, 12:27 PM

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Default Re: Moving immobile commanders / pretenders

Transformation is not the best way to spend gems I guess. Unless you just want a creature that simply moves, not useful one.
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  #14  
Old April 24th, 2008, 02:08 PM
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Default Re: Moving immobile commanders / pretenders

> > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
> > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.

> What does "transform a water queen" mean? Have it cast Transformation?

He probably meant "Get her into the Hall of fame", or "Summon a Water Queen".
Both are rather tricky in late game. I would much rather have a Water Queen
than a giant mummy, and a chance to get a Water Queen.

Anyway. Why waste 50W and 15D gems for a giant mummy with some water magic?
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  #15  
Old April 24th, 2008, 02:20 PM
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Default Re: Moving immobile commanders / pretenders

Quote:
Tuidjy said:
> > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
> > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.

> What does "transform a water queen" mean? Have it cast Transformation?

He probably meant "Get her into the Hall of fame", or "Summon a Water Queen".
Both are rather tricky in late game. I would much rather have a Water Queen
than a giant mummy, and a chance to get a Water Queen.

Anyway. Why waste 50W and 15D gems for a giant mummy with some water magic?
I agree... the real exploit with ritual of rebirth is taking a large size unit in the hall of fame, then make it your prophet and use ritual of rebirth after it's been killed. Now you have a giant mummy with 3 Holy plus whatever magic paths... then make the giant mummy your prophet bringing you a 4 Holy plus whatever magic paths. If the mummy dies you can use ritual of rebirth where you can once again make him your prophet for a 5 Holy plus whatever magic paths and so on. It's the only way to achieve a 9 Holy giant mummy without using Wish... and significantly less expensive.
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  #16  
Old April 24th, 2008, 04:50 PM
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Default Re: Moving immobile commanders / pretenders

But that is not a bug. All prophets that have returned from the dead are considered more powerful

WAD
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  #17  
Old April 24th, 2008, 05:32 PM
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Default Re: Moving immobile commanders / pretenders

Quote:
Kristoffer O said:
But that is not a bug. All prophets that have returned from the dead are considered more powerful

WAD


Anyway, the prophet may be WAD, and I find it delicious, but is the transforming a unique, then resummoning same unique a bug or is it WAD? As well as the get famous unique killed, Rebirth, resummon a new version?
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  #18  
Old April 24th, 2008, 05:46 PM
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Default Re: Moving immobile commanders / pretenders

Wouldn't the inherent act of transformation no longer make it the creature it was?

Quote:
Kristoffer O said:
But that is not a bug. All prophets that have returned from the dead are considered more powerful

WAD
By the way, this pleases me greatly.
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  #19  
Old April 24th, 2008, 08:46 PM

BesucherXia BesucherXia is offline
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Default Re: Moving immobile commanders / pretenders

Hmmm...
Can we make a water queen a prophet, then sacrifice it and summon it again. After that we will get a nature H3 priest, which can be proclaimed prophet again?
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