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  #1  
Old April 25th, 2008, 07:05 AM
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Default Re: Auto-routing alternatives

I'm not sure if I read the battle correctly, but to me it seems like:

1) your undead chaff attacks the Tartarian, and is killed, perhaps after your mages rout.
2) Your Catoblepas attack the Tartarian, and are killed.
3) Your golem, which has been casting Drain Life up until now, and the enemy Tartarian finally meet each other. Your golem has attack 13, the Tartarian has defence 20.
4) They face off, your Golem has much more hp. I'm not sure if you had the battle paused while you showed the hp total of the Tartarian multiple times, but it seems your golem managed to keep the Tartarian's regen almost under check, until
5) Your Golem died. The Tartarian went on to kill the remaining longdead.

Is this somewhat correct? The important phase is the longdead and tartarian left after your golem died. If there was still one of your longdead (mindless) on the battlefield, and the auto-rout started, shouldn't it be dead as well? If it was the auto-kill, everyone (including the Tartarian) would have died.

I don't remember how mindlessness and routing works, but to me at least it seems like something else might have happened there. Have you generated a log and checked what it says?
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Old April 25th, 2008, 08:43 AM

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Default Re: Auto-routing alternatives

I think the issue here is that golems, being mindless, die when their side auto-routs.

So it wasn't the final auto-kill feature, but the behavior of golems during the auto-rout.

Apparently mindless commanders behave like mindless units and spontaneously die instead of routing.

Conceptually, the problem may just be that mindless commanders don't really make any sense.
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Old April 25th, 2008, 08:46 AM

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Default Re: Auto-routing alternatives

Why did the longdead remain if his side had autorouted?
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Old April 25th, 2008, 08:48 AM
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Default Re: Auto-routing alternatives

Sombre, that's a good question that Endo brought up. However, I doubt the tartarian could have done 123 damage in one swing. So that's why I think the golem just died. Plus there was no damage numbers floating above his head when he died.

Endo: I don't know where you got the idea my golem had attack of 13. He had 20 attack (15 + sunslayer bonus = 20) Sunslayer also does AOE damage. I'm just trying to defend the fact that my golem would have kicked the Tartarian's A**. Also, near the end I show you how many afflictions I caused, plus old age. That was in part because the tartarian wasn't poison resistant. Why is the tartarian not poison resistant?
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Old April 25th, 2008, 09:22 AM
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Default Re: Auto-routing alternatives

I'm sorry I got your Golem's attack wrong. I didn't notice the +5 attack of Sunslayer at first, and didn't remember to change that part after I did.

If you launch Dominions with -ddd or similar (from command line, from shortcut, etc), just view the battle and read the log.txt (in the same folder as dom3 executable).
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Old April 25th, 2008, 09:48 AM
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Default Re: Auto-routing alternatives

alright Endo, I'll have the log for you soon. For now I have to go to bed, I've been up for more than 24 hours working on homework. *dies*
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Old April 25th, 2008, 11:17 AM

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Default Re: Auto-routing alternatives

I didn't see that battle of Argitoth but Golems do DIE at turn 50 on attack. Exactly when turn limit comes. From what I know they won't die earlier if their friends decide to rout.
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Old April 25th, 2008, 08:46 AM
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Default Re: Auto-routing alternatives

Sorry Endo, I wish you asked me to generate a log earlier. The turn ended late today. I guess now we can only speculate. HOWEVER! I was counting battle turns and according to my count, my golem *might* have died exactly on turn 50...

OH WAIT! I SAVED A BACKUP!... holy he** I NEVER CREATE BACKUPS!

I'm not sure how to generate a log, but let me post the game files: http://www.elanhickler.com/misc/funhouseserver.zip (C'tis password: dragon / Host password: dragon)

Let me know if I'm missing files.
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