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  #1  
Old April 25th, 2008, 10:02 PM
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cleveland cleveland is offline
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Default Re: Odd transformation spell...

Quote:
mindlar said:
Or a treelord that you want to become a blood hunter.
Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?
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Old April 25th, 2008, 11:17 PM
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Default Re: Odd transformation spell...


Speaking of transformations... I wonder if Illwinter may consider adding a transformation spell which turns the caster into a demon in exchange for better stats and longer life.

If no, then perhaps making unique transformation spells possible via modding commands.
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Old April 26th, 2008, 02:38 AM

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Default Re: Odd transformation spell...

I think it has a great use for LA pangaea, possibly for MA too. I mean, Pans (death and earth version) cost 20+ gold per turn... it doesn't matter if you lose a few, it will pay for itself in 15 turns. And your access to nature magic means that you will have fairy queens or gift of health sooner or later anyway.

Pandemoniacs for MA are in the same situation. If you took turmoil / luck for EA and MA you will no produce maenads so you actually lose something, so it's a bad idea.
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