|
|
|
|
April 28th, 2008, 02:09 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Need a tiered research Mod for Mage age game
True, I could do it myself, but i am spending hours a day on other stuff for the game already-so i am looking for a volunteer.
Need a mod that will leave research paths 1-3 on normal
4-6 on hard, and 7-9 on very hard.
If anyone feels the urge, thanks in advance.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
April 28th, 2008, 02:48 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Need a tiered research Mod for Mage age game
That can't be modded AFAIK.
|
April 28th, 2008, 03:12 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Need a tiered research Mod for Mage age game
Quote:
Xietor said:
True, I could do it myself
|
Then tell us how.
|
April 28th, 2008, 03:29 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Need a tiered research Mod for Mage age game
hmm, I was taking someone's word for it on the game thread that said it would be easy.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
April 28th, 2008, 08:12 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Need a tiered research Mod for Mage age game
You could emulate this a little by starting on very hard research and putting some of the spells into the lower levels for a pyramid-like scheme. This wouldn't be consistent with normal research behaviour, though.
|
April 28th, 2008, 11:53 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
One way....
Approximately - and it wouldn't be easy.
Double (or triple) the cost of all spells.
And then manually lower the levels of the spells you wished to make easier (aka) level 2 & 3.
|
April 29th, 2008, 03:13 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: One way....
How do you double or triple the 'cost' of level 9 spells?
|
April 29th, 2008, 05:42 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: One way....
Set the research cost Veryhard, then lower the research levels of the spells
so for example
1,--- level 0
2 ---> level 1
3 ---> level 2....
4,5,6 --- 4,5,6
Etc.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|