.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2002, 09:57 AM

jlaughman22 jlaughman22 is offline
Private
 
Join Date: Apr 2002
Location: stkn
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
jlaughman22 is on a distinguished road
Default Re: quick Q on population growth

go figure i figure it out as soon as i post thank you very much askan
Reply With Quote
  #2  
Old April 19th, 2002, 09:58 AM

Askan Nightbringer Askan Nightbringer is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Askan Nightbringer is on a distinguished road
Default Re: quick Q on population growth

Your welcome.
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
Reply With Quote
  #3  
Old April 19th, 2002, 10:03 AM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: quick Q on population growth

Q related to both population AND proportions

I want to change the 'weight' settings for population so that a cargo hold I can only carry 3 million colonists, not 30 million (I realise that this will screw up the cargo hold ability of the rock colony module)

anyone know how I do that?
__________________
Ook ook ook ook OOK
Reply With Quote
  #4  
Old April 19th, 2002, 11:47 AM

Vulture-B Vulture-B is offline
Private
 
Join Date: Apr 2002
Location: Kassel, Germany
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Vulture-B is on a distinguished road
Default Re: quick Q on population growth

Hello Growltigga,

line 280 in the settings.txt states Population Mass := 5, looks to me that this says 1M people take up 5 ktons of Cargo (the colony-module has 20ktons of cargo and can hold 4M people).

So try to set the value to 50 and you should be fine. As far as I can tell the change should not affect anything else.

hope this helps

Vulture-B
Reply With Quote
  #5  
Old April 19th, 2002, 12:04 PM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: quick Q on population growth

brilliant, cheers Vulture B

thinking about it, after making the population a bit less mobile, I might change the cargo component of the colony module to 50kt so that it at least can still carry 3 million population. It also means that as my small transports can only carry 30 million people instead of 300 million, I will be able to save the racial points I have piled into reproduction

bugger, have just realised that I will need to pile those points into reducing maintenance to deal with all the additional transports I will need to ship population about

thinking again, the population limit for planets is not based on weight is it? if it is, then by changing the weight, I will be reducing the planetary limitations by a factor of ten!!

[ 19 April 2002: Message edited by: Growltigga ]

[ 19 April 2002: Message edited by: Growltigga ]

__________________
Ook ook ook ook OOK
Reply With Quote
  #6  
Old April 19th, 2002, 12:24 PM

Vulture-B Vulture-B is offline
Private
 
Join Date: Apr 2002
Location: Kassel, Germany
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Vulture-B is on a distinguished road
Default Re: quick Q on population growth

Hello again,

for the max population per planet, the "mass change" takes no effect. In the planetsize.txt you have the max population per planet set in numbers.

Another point to pay atention to:
line 66 of the settings.txt says "Population Required to Operate One Facility := 50" so either build your facilities very slow or decrease this value.

Sending 3M people to one colony with a hypothetial growthrate of 20% and it takes you 16 turns or years (not quite sure) to have the first facility running

looks like you are into a long game

have fun

Vulture-B
Reply With Quote
  #7  
Old April 20th, 2002, 01:05 AM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: quick Q on population growth

Vult, even better point

I would need to reduce that figure or ship in stacks of population to make any colony worth anything!

Hmmm, I was kind of going for a mini-Starfire related realism mod (eg I have reduced the production rate of shipyards) - I will have to think this through a lot better
__________________
Ook ook ook ook OOK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.