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April 19th, 2002, 03:44 PM
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Major
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Re: quick Q on population growth
Actually, they did use the "population to operate each facility" setting in pre-release of standard SEIV. But the original beta testers found it too annoying, so they disabled it.
Tigga - have you looked at PvK's Proportions mod? Sounds like you're trying to do something similar, but maybe less radical...
Edit: Reread your post, and you mentioned proportions specifically. Oh well, the question still stands, are you basically attempting to tone down PvK's mod for your own game?
[ 19 April 2002: Message edited by: DirectorTsaarx ]
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April 19th, 2002, 03:50 PM
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Colonel
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Re: quick Q on population growth
Tigga - have you looked at PvK's Proportions mod?
DirectorTsaarx, do you know, I havn't even looked at one mod for SEIV in any incarnation. I have not even downloaded any shipsets from the excellent New Age Yards or the Kuat yards. I am not sure I know how and am dead ashamed
Sounds like you're trying to do something similar, but maybe less radical
Yes, you are right, everything I have heard/read about the Proportions mod indicates that it does what I am playing with albeit more so. I am trying to turn SEIVG into the Starfire computer game I always wanted, but also trying to 'slow' a few things down, such as population transfer to something which is more 'realistic' (if only in my own head)
I think renaming components as I have done so far is not going to get me all the way to where I want to be
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April 20th, 2002, 12:04 AM
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Lieutenant Colonel
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Re: quick Q on population growth
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April 22nd, 2002, 07:53 AM
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Private
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Re: quick Q on population growth
Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.
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April 22nd, 2002, 08:47 AM
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National Security Advisor
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Re: quick Q on population growth
if you use the Colonize order while over a habited planet, the ship will load up as much population as it can hold before it heads out.
Phoenix-D
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April 22nd, 2002, 03:09 PM
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Corporal
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Re: quick Q on population growth
quote: Originally posted by Portly:
Why is it that my colony ships are sometimes automatically loaded with 4 population, and sometimes not? I haven't been able to see any pattern to it.
To be more accurate: if you plan the route of the Colony ship to go through a resupply depot it will leave the planet without any population in its holds. You have to first either load any of its cargo holds manually, or first give it the order to colonize a planet, then cancel it, and replot the course to go through the resupply depot to see the ship loaded with population.
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April 24th, 2002, 12:26 AM
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Re: quick Q on population growth
hmm wonder why i get an range check error when i fumble around with that population per facil line ?
and only with that for test purposes.
if i set it over 120 i got a crash and if i count it in millions it is more than the planet have
i think its not for operating the facils themselves but more the max pop is thermore facils have space on the planet.
otherwise i cant explain myself why some tiny non breathable atmospheres have only 1 facil and others up to 5 !
seems strange to me if it isnt that way
greets
construct
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